Method | Description | |
---|---|---|
GetAcceleration ( ) : Unity.Core.Geo.Acceleration | ||
GetCoordinates ( ) : Unity.Core.Geo.LocationCoordinate | ||
GetDeviceOrientation ( ) : DeviceOrientation | ||
GetGeoDecoder ( ) : Unity.Core.Geo.GeoDecoderAttributes | ||
GetHeading ( ) : float | ||
GetHeading ( NorthType type ) : float | ||
GetMap ( ) : void | ||
GetPOI ( string id ) : Unity.Core.Geo.POI | ||
GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius ) : Unity.Core.Geo.POI[] | ||
GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, Unity.Core.Geo.LocationCategory category ) : Unity.Core.Geo.POI[] | ||
GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, string queryText ) : Unity.Core.Geo.POI[] | ||
GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, string queryText, Unity.Core.Geo.LocationCategory category ) : Unity.Core.Geo.POI[] | ||
GetVelocity ( ) : float | ||
IsGPSEnabled ( ) : bool | ||
RemovePOI ( string id ) : bool | ||
SetMapSettings ( float scale, float boundingBox ) : void | ||
StartProximitySensor ( ) : bool | ||
StartUpdatingHeading ( ) : bool | ||
StartUpdatingLocation ( ) : bool | ||
StopProximitySensor ( ) : bool | ||
StopUpdatingHeading ( ) : bool | ||
StopUpdatingLocation ( ) : bool | ||
UpdatePOI ( Unity.Core.Geo.POI poi ) : bool |
public GetAcceleration ( ) : Unity.Core.Geo.Acceleration | ||
return | Unity.Core.Geo.Acceleration |
public GetCoordinates ( ) : Unity.Core.Geo.LocationCoordinate | ||
return | Unity.Core.Geo.LocationCoordinate |
public GetDeviceOrientation ( ) : DeviceOrientation | ||
return | DeviceOrientation |
public GetGeoDecoder ( ) : Unity.Core.Geo.GeoDecoderAttributes | ||
return | Unity.Core.Geo.GeoDecoderAttributes |
public GetPOI ( string id ) : Unity.Core.Geo.POI | ||
id | string | |
return | Unity.Core.Geo.POI |
public GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius ) : Unity.Core.Geo.POI[] | ||
location | Unity.Core.Geo.LocationCoordinate | |
radius | float | |
return | Unity.Core.Geo.POI[] |
public GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, Unity.Core.Geo.LocationCategory category ) : Unity.Core.Geo.POI[] | ||
location | Unity.Core.Geo.LocationCoordinate | |
radius | float | |
category | Unity.Core.Geo.LocationCategory | |
return | Unity.Core.Geo.POI[] |
public GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, string queryText ) : Unity.Core.Geo.POI[] | ||
location | Unity.Core.Geo.LocationCoordinate | |
radius | float | |
queryText | string | |
return | Unity.Core.Geo.POI[] |
public GetPOIList ( Unity.Core.Geo.LocationCoordinate location, float radius, string queryText, Unity.Core.Geo.LocationCategory category ) : Unity.Core.Geo.POI[] | ||
location | Unity.Core.Geo.LocationCoordinate | |
radius | float | |
queryText | string | |
category | Unity.Core.Geo.LocationCategory | |
return | Unity.Core.Geo.POI[] |
public SetMapSettings ( float scale, float boundingBox ) : void | ||
scale | float | |
boundingBox | float | |
return | void |
public UpdatePOI ( Unity.Core.Geo.POI poi ) : bool | ||
poi | Unity.Core.Geo.POI | |
return | bool |