Method |
Description |
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LogCallback ( System cstr ) : void |
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hwAssetGetBindPose ( HAsset aid, int nth, Matrix4x4 &o_bindpose ) : void |
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hwAssetGetBoneIndices ( HAsset aid, Vector4 &o_indices ) : void |
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hwAssetGetBoneName ( HAsset aid, int nth ) : IntPtr |
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hwAssetGetBoneWeights ( HAsset aid, Vector4 &o_weight ) : void |
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hwAssetGetDefaultDescriptor ( HAsset aid, Descriptor &o_desc ) : void |
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hwAssetGetNumBones ( HAsset aid ) : int |
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hwAssetLoadFromFile ( string path ) : HAsset |
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hwAssetRelease ( HAsset aid ) : Bool |
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hwAssetReload ( HAsset aid ) : Bool |
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hwBeginScene ( ) : void |
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hwEndScene ( ) : void |
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hwGetRenderEventFunc ( ) : IntPtr |
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hwGetSDKVersion ( ) : int |
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hwInstanceCreate ( HAsset aid ) : HInstance |
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hwInstanceGetBounds ( HInstance iid, Vector3 &o_min, Vector3 &o_max ) : void |
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hwInstanceGetDescriptor ( HInstance iid, Descriptor &desc ) : void |
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hwInstanceRelease ( HInstance iid ) : Bool |
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hwInstanceSetDescriptor ( HInstance iid, Descriptor &desc ) : void |
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hwInstanceSetTexture ( HInstance iid, TextureType type, IntPtr tex ) : void |
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hwInstanceUpdateSkinningDQs ( HInstance iid, int num_bones, IntPtr dqs ) : void |
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hwInstanceUpdateSkinningMatrices ( HInstance iid, int num_bones, IntPtr matrices ) : void |
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hwLoadHairWorks ( ) : Bool |
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hwRender ( HInstance iid ) : void |
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hwRenderShadow ( HInstance iid ) : void |
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hwSetLights ( int num_lights, IntPtr lights ) : void |
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hwSetLogCallback ( hwLogCallback cb ) : void |
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hwSetRenderTarget ( IntPtr framebuffer, IntPtr depthbuffer ) : void |
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hwSetShader ( HShader sid ) : void |
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hwSetViewProjection ( Matrix4x4 &view, Matrix4x4 &proj, float fov ) : void |
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hwShaderLoadFromFile ( string path ) : HShader |
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hwShaderRelease ( HShader sid ) : Bool |
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hwShaderReload ( HShader sid ) : Bool |
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hwStepSimulation ( float dt ) : void |
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hwUnloadHairWorks ( ) : void |
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