Method | Description | |
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AngleBetween ( Vector2 a, Vector2 b ) : float | ||
BloodManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System | ||
Draw ( |
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Update ( |
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addBlood ( Vector2 position, Vector2 position2 ) : void |
Method | Description | |
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addBlood ( string type, Vector2 position, float rotation ) : void | ||
checkList ( int listCount, int listMax ) : bool |
public AngleBetween ( Vector2 a, Vector2 b ) : float | ||
a | Vector2 | |
b | Vector2 | |
return | float |
public BloodManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System | ||
_Content | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |
public Draw ( |
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spriteBatch | ||
return | void |
public Update ( |
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_gameTime | ||
return | void |
public addBlood ( Vector2 position, Vector2 position2 ) : void | ||
position | Vector2 | |
position2 | Vector2 | |
return | void |