C# Class Trajectories.MapGUI

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: neuoy/KSPTrajectories

Public Methods

Method Description
Awake ( ) : void
OnGUI ( ) : void

Private Methods

Method Description
ClampToScreen ( Rect window ) : Rect
CreateStockToolbarButton ( ) : void
DestroyStockToolbarButton ( GameScenes scene ) : void
DummyVoid ( ) : void
IsValidScene ( ) : System.Boolean

Determines if the current game scane is valid for the plugin. This plugin should be able to run in VAB/SPH, Flight, Space Center, and Tracking Station scenes.

MainWindow ( int id ) : void
OnDestroy ( ) : void
OnToggleGUIBlizzy ( ClickEvent e ) : void
OnToggleOff ( ) : void
OnToggleOn ( ) : void
ToggleGroup ( bool visible, string label, int width = null ) : bool
TooltipWindow ( int id ) : void
isPatchedConicsAvailable ( ) : bool

Check if patched conics are available in the current save.

Method Details

Awake() public method

public Awake ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void