Method | Description | |
---|---|---|
AttachAnimation ( Microsoft.Xna.Framework.Graphics.Sprite sprite, Animation animation ) : void | ||
AttachSprite ( Microsoft.Xna.Framework.Graphics.Sprite sprite ) : void | ||
CreateRenderTarget ( int width, int height, IList |
||
DetachAllSprites ( ) : void | ||
DetachSprite ( Microsoft.Xna.Framework.Graphics.Sprite sprite ) : void | ||
Draw ( ) : void | ||
DrawRenderTarget ( |
||
FastForwardAnimations ( ) : void | ||
HitTest ( Point point ) : int | ||
Initialize ( ) : void | ||
SpriteManager ( Microsoft.Xna.Framework.Game game ) : System | ||
Update ( |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Method | Description | |
---|---|---|
ActivateNextAnimation ( Animation animation, Animation nextAnimation ) : void | ||
InsertNewLines ( string text, |
public AttachAnimation ( Microsoft.Xna.Framework.Graphics.Sprite sprite, Animation animation ) : void | ||
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
animation | Animation | |
return | void |
public AttachSprite ( Microsoft.Xna.Framework.Graphics.Sprite sprite ) : void | ||
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
return | void |
public CreateRenderTarget ( int width, int height, IList |
||
width | int | |
height | int | |
textureAndPositions | IList |
|
return |
public DetachSprite ( Microsoft.Xna.Framework.Graphics.Sprite sprite ) : void | ||
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
return | void |
public DrawRenderTarget ( |
||
renderTarget | ||
textureAndPositions | IList |
|
return | void |
public SpriteManager ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Update ( |
||
gameTime | ||
return | void |