Property | Type | Description |
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Method | Description | |
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AddScenario ( |
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GetFeature ( ) : NBehave.Narrator.Framework.Feature | ||
ScenarioProcessingClass ( ) : System | ||
SetupFeature ( string featureName, string asA, string iWant, string soThat ) : void |
Method | Description | |
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CreateFeature ( ) : NBehave.Narrator.Framework.Feature |
public AddScenario ( |
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cmdlet | ||
return | NBehave.Narrator.Framework.Scenario |
protected CreateFeature ( ) : NBehave.Narrator.Framework.Feature | ||
return | NBehave.Narrator.Framework.Feature |
public GetFeature ( ) : NBehave.Narrator.Framework.Feature | ||
return | NBehave.Narrator.Framework.Feature |
public SetupFeature ( string featureName, string asA, string iWant, string soThat ) : void | ||
featureName | string | |
asA | string | |
iWant | string | |
soThat | string | |
return | void |