Method | Description | |
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DebugCommandUI ( Microsoft.Xna.Framework.Game game ) : System |
Constructor
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Draw ( |
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Echo ( DebugCommandMessage messageType, string text ) : void | ||
Echo ( string text ) : void | ||
EchoError ( string text ) : void | ||
EchoWarning ( string text ) : void | ||
ExecuteCommand ( string command ) : void | ||
HandleTouches ( ) : void |
Handle touch input.
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Initialize ( ) : void |
Initialize component
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PopExecutioner ( ) : void | ||
ProcessKeyInputs ( float dt, |
Hand keyboard input.
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PushExecutioner ( IDebugCommandExecutioner executioner ) : void | ||
RegisterCommand ( string command, string description, DebugCommandExecute callback ) : void | ||
RegisterEchoListner ( IDebugEchoListner listner ) : void | ||
Show ( ) : void | ||
UnregisterCommand ( string command ) : void | ||
UnregisterEchoListner ( IDebugEchoListner listner ) : void | ||
Update ( |
Method | Description | |
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IsKeyPressed ( Keys key, float dt ) : bool |
Pressing check with key repeating.
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public DebugCommandUI ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Draw ( |
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gameTime | ||
return | void |
public Echo ( DebugCommandMessage messageType, string text ) : void | ||
messageType | DebugCommandMessage | |
text | string | |
return | void |
public ExecuteCommand ( string command ) : void | ||
command | string | |
return | void |
public ProcessKeyInputs ( float dt, |
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dt | float | |
keyState | ||
return | void |
public PushExecutioner ( IDebugCommandExecutioner executioner ) : void | ||
executioner | IDebugCommandExecutioner | |
return | void |
public RegisterCommand ( string command, string description, DebugCommandExecute callback ) : void | ||
command | string | |
description | string | |
callback | DebugCommandExecute | |
return | void |
public RegisterEchoListner ( IDebugEchoListner listner ) : void | ||
listner | IDebugEchoListner | |
return | void |
public UnregisterCommand ( string command ) : void | ||
command | string | |
return | void |
public UnregisterEchoListner ( IDebugEchoListner listner ) : void | ||
listner | IDebugEchoListner | |
return | void |
public Update ( |
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gameTime | ||
return | void |