Method | Description | |
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Draw ( |
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PlatformerGame ( ) : System |
Method | Description | |
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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DrawHud ( Frame frame ) : void | ||
HandleInput ( ) : void | ||
LoadNextLevel ( ) : void | ||
ReloadCurrentLevel ( ) : void |
public Draw ( |
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gameTime | ||
frame | Frame | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |