Method | Description | |
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AnimalArrived ( OrganismBase.OrganismState organismState ) : |
Creates a new event relating to a creature arriving.
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AnimalDestroyed ( OrganismBase.OrganismState organismState, PopulationChangeReason reason ) : |
Creates a new event relating to a creature being destroyed.
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EngineStateChangedEventArgs ( EngineStateChangeType stateChange, string shortDescription ) : System |
Creates a new set of event arguments for a state change with short message.
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EngineStateChangedEventArgs ( EngineStateChangeType stateChange, string shortDescription, string longDescription ) : System |
Creates a new set of event arguments for a state change with short and long messages.
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public static AnimalArrived ( OrganismBase.OrganismState organismState ) : |
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organismState | OrganismBase.OrganismState | The creature arriving. |
return |
public static AnimalDestroyed ( OrganismBase.OrganismState organismState, PopulationChangeReason reason ) : |
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organismState | OrganismBase.OrganismState | The creature being destroyed. |
reason | PopulationChangeReason | The reason the creature is being destroyed. |
return |
public EngineStateChangedEventArgs ( EngineStateChangeType stateChange, string shortDescription ) : System | ||
stateChange | EngineStateChangeType | The state change type |
shortDescription | string | A short description |
return | System |
public EngineStateChangedEventArgs ( EngineStateChangeType stateChange, string shortDescription, string longDescription ) : System | ||
stateChange | EngineStateChangeType | The state change type |
shortDescription | string | A short description |
longDescription | string | A detailed description |
return | System |