Method | Description | |
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CreateMap ( ) : void | ||
MazeForm ( ) : System | ||
PrintMap ( ) : void |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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Coordinates ( |
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End ( ) : void | ||
GetPosition ( int posX, int posY ) : Point | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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IsBlocked ( Point pos, string direction ) : bool | ||
LoadResources ( ) : void | ||
MazeForm_KeyDown ( object sender, KeyEventArgs e ) : void | ||
MazeForm_Load ( object sender, EventArgs e ) : void | ||
MinotaurTurn ( ) : void | ||
Move ( Thing thing, string direction ) : void | ||
MoveTheseus ( int x, int y, string direction ) : void | ||
Play ( ) : void | ||
Render ( ) : void | ||
TheseusTurn ( ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |