Method | Description | |
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draw ( |
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isTransitioning ( ) : bool | ||
loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
requestSimpleTransition ( GameState stateChange ) : void | ||
requestTransition ( System.Action action ) : void |
Starts a fade out. The given Action is a delegate for whatever should be executed between the fade out and fade in (e.g. load a new screen).
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update ( float elapsed ) : void |
public static draw ( |
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sb | ||
return | void |
public static loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public static requestSimpleTransition ( GameState stateChange ) : void | ||
stateChange | GameState | |
return | void |
public static requestTransition ( System.Action action ) : void | ||
action | System.Action | |
return | void |
public static update ( float elapsed ) : void | ||
elapsed | float | |
return | void |