Method | Description | |
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AddScreenshotToLibrary ( string pchFilename, string pchThumbnailFilename, int nWidth, int nHeight ) : ScreenshotHandle |
Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. The return value is a handle that is valid for the duration of the game process and can be used to apply tags. JPEG, TGA, and PNG formats are supported.
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AddVRScreenshotToLibrary ( EVRScreenshotType eType, string pchFilename, string pchVRFilename ) : ScreenshotHandle |
Adds a VR screenshot to the user's screenshot library from disk in the supported type. pchFilename should be the normal 2D image used in the library view pchVRFilename should contain the image that matches the correct type The return value is a handle that is valid for the duration of the game process and can be used to apply tags. JPEG, TGA, and PNG formats are supported.
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HookScreenshots ( bool bHook ) : void |
Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary in response.
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IsScreenshotsHooked ( ) : bool |
Returns true if the app has hooked the screenshot
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SetLocation ( ScreenshotHandle hScreenshot, string pchLocation ) : bool |
Sets metadata about a screenshot's location (for example, the name of the map)
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TagPublishedFile ( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) : bool |
Tags a published file as being visible in the screenshot
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TagUser ( ScreenshotHandle hScreenshot, CSteamID steamID ) : bool |
Tags a user as being visible in the screenshot
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TriggerScreenshot ( ) : void |
Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
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WriteScreenshot ( byte pubRGB, uint cubRGB, int nWidth, int nHeight ) : ScreenshotHandle |
Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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public static AddScreenshotToLibrary ( string pchFilename, string pchThumbnailFilename, int nWidth, int nHeight ) : ScreenshotHandle | ||
pchFilename | string | |
pchThumbnailFilename | string | |
nWidth | int | |
nHeight | int | |
return | ScreenshotHandle |
public static AddVRScreenshotToLibrary ( EVRScreenshotType eType, string pchFilename, string pchVRFilename ) : ScreenshotHandle | ||
eType | EVRScreenshotType | |
pchFilename | string | |
pchVRFilename | string | |
return | ScreenshotHandle |
public static HookScreenshots ( bool bHook ) : void | ||
bHook | bool | |
return | void |
public static SetLocation ( ScreenshotHandle hScreenshot, string pchLocation ) : bool | ||
hScreenshot | ScreenshotHandle | |
pchLocation | string | |
return | bool |
public static TagPublishedFile ( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) : bool | ||
hScreenshot | ScreenshotHandle | |
unPublishedFileID | PublishedFileId_t | |
return | bool |
public static TagUser ( ScreenshotHandle hScreenshot, CSteamID steamID ) : bool | ||
hScreenshot | ScreenshotHandle | |
steamID | CSteamID | |
return | bool |
public static WriteScreenshot ( byte pubRGB, uint cubRGB, int nWidth, int nHeight ) : ScreenshotHandle | ||
pubRGB | byte | |
cubRGB | uint | |
nWidth | int | |
nHeight | int | |
return | ScreenshotHandle |