Method | Description | |
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ForcePause ( ) : void |
Forces pause on songs.
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Open ( string fileName ) : |
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PlayFile ( string path ) : void |
Plays the song or sound located at the path's location.
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PlayOrPauseMusic ( ) : void |
Toggles between the playing and pausing of the current music file.
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Refresh ( ) : void |
Overrides the refresh method to re-add the music and sounds found in your project.
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Reset ( ) : void |
Resets the sound engine and clears the playlist.
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SoundPicker ( IPluginMain plugin ) : System | ||
StopMusic ( ) : void |
Stops any currently playing music
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UpdateStyle ( ) : void | ||
WatchProject ( IProject game ) : void |
Used by filesystem watcher to attempt to automatically add new additions to the sound list.
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Method | Description | |
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OnLoad ( |
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OnPaint ( PaintEventArgs e ) : void |
Method | Description | |
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UpdateTrackList ( ) : void |
Fills out the list with the music and sound files in your game path.
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fileWatcher_Changed ( object sender, IEnumerable |
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pauseTool_Click ( object sender, |
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playTimer_Tick ( object sender, |
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stopTool_Click ( object sender, |
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trackList_Click ( object sender, |
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trackList_DoubleClick ( object sender, |
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trackNameLabel_MouseClick ( object sender, MouseEventArgs e ) : void | ||
trackNameLabel_Paint ( object sender, PaintEventArgs e ) : void |
protected OnPaint ( PaintEventArgs e ) : void | ||
e | PaintEventArgs | |
return | void |
public Open ( string fileName ) : |
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fileName | string | |
return |
public PlayFile ( string path ) : void | ||
path | string | The full path of the file to play. |
return | void |
public SoundPicker ( IPluginMain plugin ) : System | ||
plugin | IPluginMain | |
return | System |