Property | Type | Description | |
---|---|---|---|
description | |||
fillIcon1 | |||
fillIcon2 | |||
harvestButton | UnityEngine.UI.Button | ||
harvesterUIRoot | |||
ingredient | InventoryIngredient | ||
mainIcon | |||
myTier | Tier | ||
rareIngredient | InventoryIngredient | ||
scanButton | UnityEngine.UI.Button | ||
scannerUIRoot | |||
title |
Method | Description | |
---|---|---|
Halt ( ) : void | ||
Harvest ( ) : void | ||
HarvestCoroutine ( ) : IEnumerator | ||
Initialize ( InventoryIngredient i, InventoryIngredient ri, float rdc ) : void | ||
Scan ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ScanCoroutine ( ) : IEnumerator |
public Initialize ( InventoryIngredient i, InventoryIngredient ri, float rdc ) : void | ||
i | InventoryIngredient | |
ri | InventoryIngredient | |
rdc | float | |
return | void |
public Button,UnityEngine.UI harvestButton | ||
return | UnityEngine.UI.Button |
public GameObject,UnityEngine harvesterUIRoot | ||
return |
public InventoryIngredient rareIngredient | ||
return | InventoryIngredient |
public GameObject,UnityEngine scannerUIRoot | ||
return |