Property | Type | Description | |
---|---|---|---|
Cities | Ets2Item>.Dictionary | ||
Companies | Dictionary |
||
Items | Ets2Item>.ConcurrentDictionary | ||
Nodes | Ets2Node>.ConcurrentDictionary |
Property | Type | Description | |
---|---|---|---|
BuildNavigationCache | void | ||
LoadLUT | void |
Method | Description | |
---|---|---|
Ets2Mapper ( string sectorFolder, string prefabFolder, string lut ) : System | ||
Find ( |
||
FindClosestRoadPrefab ( |
||
LookupCityID ( ulong id ) : string | ||
LookupPrefab ( int prefabId ) : |
||
LookupRoadLookID ( uint lookId ) : |
||
NavigateTo ( |
Navigate from X/Y to X/Y coordinates
|
|
NavigateTo ( |
Navigate to city from X/Y point
|
|
NavigateTo ( |
Navigate to city company from X/Y point
|
|
Parse ( ) : void |
Method | Description | |
---|---|---|
BuildNavigationCache ( ) : void | ||
LoadLUT ( ) : void |
public Ets2Mapper ( string sectorFolder, string prefabFolder, string lut ) : System | ||
sectorFolder | string | |
prefabFolder | string | |
lut | string | |
return | System |
public Find ( |
||
node | ||
item | ulong | |
isBackward | bool | |
return | void |
public FindClosestRoadPrefab ( |
||
location | ||
return |
public LookupPrefab ( int prefabId ) : |
||
prefabId | int | |
return |
public LookupRoadLookID ( uint lookId ) : |
||
lookId | uint | |
return |
public NavigateTo ( |
||
from | ||
to | ||
return |
public NavigateTo ( |
||
from | ||
city | string | |
return |
public NavigateTo ( |
||
from | ||
city | string | |
company | string | |
return |