C# Class SharpQuake.globalvars_t

Exibir arquivo Open project: Memorix101/SharpQuake Class Usage Examples

Public Properties

Property Type Description
ClientConnect System.Int32
ClientDisconnect System.Int32
ClientKill System.Int32
PlayerPostThink System.Int32
PlayerPreThink System.Int32
PutClientInServer System.Int32
SetChangeParms System.Int32
SetNewParms System.Int32
SizeInBytes int
StartFrame System.Int32
coop float
deathmatch float
force_retouch float
found_secrets float
frametime float
killed_monsters float
main System.Int32
mapname System.Int32
msg_entity int
other int
parm1 float
parm10 float
parm11 float
parm12 float
parm13 float
parm14 float
parm15 float
parm16 float
parm2 float
parm3 float
parm4 float
parm5 float
parm6 float
parm7 float
parm8 float
parm9 float
self int
serverflags float
teamplay float
time float
total_monsters float
total_secrets float
trace_allsolid float
trace_endpos v3f
trace_ent int
trace_fraction float
trace_inopen float
trace_inwater float
trace_plane_dist float
trace_plane_normal v3f
trace_startsolid float
v_forward v3f
v_right v3f
v_up v3f
world int

Public Methods

Method Description
SetParams ( float src ) : void

Method Details

SetParams() public method

public SetParams ( float src ) : void
src float
return void

Property Details

ClientConnect public_oe property

public Int32,System ClientConnect
return System.Int32

ClientDisconnect public_oe property

public Int32,System ClientDisconnect
return System.Int32

ClientKill public_oe property

public Int32,System ClientKill
return System.Int32

PlayerPostThink public_oe property

public Int32,System PlayerPostThink
return System.Int32

PlayerPreThink public_oe property

public Int32,System PlayerPreThink
return System.Int32

PutClientInServer public_oe property

public Int32,System PutClientInServer
return System.Int32

SetChangeParms public_oe property

public Int32,System SetChangeParms
return System.Int32

SetNewParms public_oe property

public Int32,System SetNewParms
return System.Int32

SizeInBytes public_oe static_oe property

public static int SizeInBytes
return int

StartFrame public_oe property

public Int32,System StartFrame
return System.Int32

coop public_oe property

public float coop
return float

deathmatch public_oe property

public float deathmatch
return float

force_retouch public_oe property

public float force_retouch
return float

found_secrets public_oe property

public float found_secrets
return float

frametime public_oe property

public float frametime
return float

killed_monsters public_oe property

public float killed_monsters
return float

main public_oe property

public Int32,System main
return System.Int32

mapname public_oe property

public Int32,System mapname
return System.Int32

msg_entity public_oe property

public int msg_entity
return int

other public_oe property

public int other
return int

parm1 public_oe property

public float parm1
return float

parm10 public_oe property

public float parm10
return float

parm11 public_oe property

public float parm11
return float

parm12 public_oe property

public float parm12
return float

parm13 public_oe property

public float parm13
return float

parm14 public_oe property

public float parm14
return float

parm15 public_oe property

public float parm15
return float

parm16 public_oe property

public float parm16
return float

parm2 public_oe property

public float parm2
return float

parm3 public_oe property

public float parm3
return float

parm4 public_oe property

public float parm4
return float

parm5 public_oe property

public float parm5
return float

parm6 public_oe property

public float parm6
return float

parm7 public_oe property

public float parm7
return float

parm8 public_oe property

public float parm8
return float

parm9 public_oe property

public float parm9
return float

self public_oe property

public int self
return int

serverflags public_oe property

public float serverflags
return float

teamplay public_oe property

public float teamplay
return float

time public_oe property

public float time
return float

total_monsters public_oe property

public float total_monsters
return float

total_secrets public_oe property

public float total_secrets
return float

trace_allsolid public_oe property

public float trace_allsolid
return float

trace_endpos public_oe property

public v3f trace_endpos
return v3f

trace_ent public_oe property

public int trace_ent
return int

trace_fraction public_oe property

public float trace_fraction
return float

trace_inopen public_oe property

public float trace_inopen
return float

trace_inwater public_oe property

public float trace_inwater
return float

trace_plane_dist public_oe property

public float trace_plane_dist
return float

trace_plane_normal public_oe property

public v3f trace_plane_normal
return v3f

trace_startsolid public_oe property

public float trace_startsolid
return float

v_forward public_oe property

public v3f v_forward
return v3f

v_right public_oe property

public v3f v_right
return v3f

v_up public_oe property

public v3f v_up
return v3f

world public_oe property

public int world
return int