C# Class SharpQuake.entvars_t

Exibir arquivo Open project: Memorix101/SharpQuake Class Usage Examples

Public Properties

Property Type Description
SizeInBytes int
absmax v3f
absmin v3f
aiment int
ammo_cells float
ammo_nails float
ammo_rockets float
ammo_shells float
angles v3f
armortype float
armorvalue float
avelocity v3f
blocked System.Int32
button0 float
button1 float
button2 float
chain int
classname System.Int32
colormap float
currentammo float
deadflag float
dmg_inflictor int
dmg_save float
dmg_take float
effects float
enemy int
fixangle float
flags float
frags float
frame float
goalentity int
groundentity int
health float
ideal_yaw float
idealpitch float
impulse float
items float
ltime float
max_health float
maxs v3f
message System.Int32
mins v3f
model System.Int32
modelindex float
movedir v3f
movetype float
netname System.Int32
nextthink float
noise System.Int32
noise1 System.Int32
noise2 System.Int32
noise3 System.Int32
oldorigin v3f
origin v3f
owner int
punchangle v3f
size v3f
skin float
solid float
sounds float
spawnflags float
takedamage float
target System.Int32
targetname System.Int32
team float
teleport_time float
think System.Int32
touch System.Int32
use System.Int32
v_angle v3f
velocity v3f
view_ofs v3f
waterlevel float
watertype float
weapon float
weaponframe float
weaponmodel System.Int32
yaw_speed float

Property Details

SizeInBytes public_oe static_oe property

public static int SizeInBytes
return int

absmax public_oe property

public v3f,SharpQuake absmax
return v3f

absmin public_oe property

public v3f,SharpQuake absmin
return v3f

aiment public_oe property

public int aiment
return int

ammo_cells public_oe property

public float ammo_cells
return float

ammo_nails public_oe property

public float ammo_nails
return float

ammo_rockets public_oe property

public float ammo_rockets
return float

ammo_shells public_oe property

public float ammo_shells
return float

angles public_oe property

public v3f,SharpQuake angles
return v3f

armortype public_oe property

public float armortype
return float

armorvalue public_oe property

public float armorvalue
return float

avelocity public_oe property

public v3f,SharpQuake avelocity
return v3f

blocked public_oe property

public Int32,System blocked
return System.Int32

button0 public_oe property

public float button0
return float

button1 public_oe property

public float button1
return float

button2 public_oe property

public float button2
return float

chain public_oe property

public int chain
return int

classname public_oe property

public Int32,System classname
return System.Int32

colormap public_oe property

public float colormap
return float

currentammo public_oe property

public float currentammo
return float

deadflag public_oe property

public float deadflag
return float

dmg_inflictor public_oe property

public int dmg_inflictor
return int

dmg_save public_oe property

public float dmg_save
return float

dmg_take public_oe property

public float dmg_take
return float

effects public_oe property

public float effects
return float

enemy public_oe property

public int enemy
return int

fixangle public_oe property

public float fixangle
return float

flags public_oe property

public float flags
return float

frags public_oe property

public float frags
return float

frame public_oe property

public float frame
return float

goalentity public_oe property

public int goalentity
return int

groundentity public_oe property

public int groundentity
return int

health public_oe property

public float health
return float

ideal_yaw public_oe property

public float ideal_yaw
return float

idealpitch public_oe property

public float idealpitch
return float

impulse public_oe property

public float impulse
return float

items public_oe property

public float items
return float

ltime public_oe property

public float ltime
return float

max_health public_oe property

public float max_health
return float

maxs public_oe property

public v3f,SharpQuake maxs
return v3f

message public_oe property

public Int32,System message
return System.Int32

mins public_oe property

public v3f,SharpQuake mins
return v3f

model public_oe property

public Int32,System model
return System.Int32

modelindex public_oe property

public float modelindex
return float

movedir public_oe property

public v3f,SharpQuake movedir
return v3f

movetype public_oe property

public float movetype
return float

netname public_oe property

public Int32,System netname
return System.Int32

nextthink public_oe property

public float nextthink
return float

noise public_oe property

public Int32,System noise
return System.Int32

noise1 public_oe property

public Int32,System noise1
return System.Int32

noise2 public_oe property

public Int32,System noise2
return System.Int32

noise3 public_oe property

public Int32,System noise3
return System.Int32

oldorigin public_oe property

public v3f,SharpQuake oldorigin
return v3f

origin public_oe property

public v3f,SharpQuake origin
return v3f

owner public_oe property

public int owner
return int

punchangle public_oe property

public v3f,SharpQuake punchangle
return v3f

size public_oe property

public v3f,SharpQuake size
return v3f

skin public_oe property

public float skin
return float

solid public_oe property

public float solid
return float

sounds public_oe property

public float sounds
return float

spawnflags public_oe property

public float spawnflags
return float

takedamage public_oe property

public float takedamage
return float

target public_oe property

public Int32,System target
return System.Int32

targetname public_oe property

public Int32,System targetname
return System.Int32

team public_oe property

public float team
return float

teleport_time public_oe property

public float teleport_time
return float

think public_oe property

public Int32,System think
return System.Int32

touch public_oe property

public Int32,System touch
return System.Int32

use public_oe property

public Int32,System use
return System.Int32

v_angle public_oe property

public v3f,SharpQuake v_angle
return v3f

velocity public_oe property

public v3f,SharpQuake velocity
return v3f

view_ofs public_oe property

public v3f,SharpQuake view_ofs
return v3f

waterlevel public_oe property

public float waterlevel
return float

watertype public_oe property

public float watertype
return float

weapon public_oe property

public float weapon
return float

weaponframe public_oe property

public float weaponframe
return float

weaponmodel public_oe property

public Int32,System weaponmodel
return System.Int32

yaw_speed public_oe property

public float yaw_speed
return float