Property | Type | Description | |
---|---|---|---|
m_Mobile | BaseCreature | ||
m_Timer |
Property | Type | Description | |
---|---|---|---|
m_Action | ActionType | ||
m_Path |
Method | Description | |
---|---|---|
AcquireFocusMob ( int iRange, FightMode acqType, bool bPlayerOnly, bool bFacFriend, bool bFacFoe ) : bool | ||
Activate ( ) : void | ||
BaseAI ( BaseCreature m ) : System | ||
BeginPickTarget ( Server.Mobile from, OrderType order ) : void | ||
CheckFlee ( ) : bool | ||
CheckHerding ( ) : bool | ||
CheckMove ( ) : bool | ||
Deactivate ( ) : void | ||
DetectHidden ( ) : void | ||
DoActionBackoff ( ) : bool | ||
DoActionCombat ( ) : bool | ||
DoActionFlee ( ) : bool | ||
DoActionGuard ( ) : bool | ||
DoActionInteract ( ) : bool | ||
DoActionWander ( ) : bool | ||
DoBardPacified ( ) : bool | ||
DoBardProvoked ( ) : bool | ||
DoMove ( Direction d ) : bool | ||
DoMove ( Direction d, bool badStateOk ) : bool | ||
DoMoveImpl ( Direction d ) : MoveResult | ||
DoOrderAttack ( ) : bool | ||
DoOrderCome ( ) : bool | ||
DoOrderDrop ( ) : bool | ||
DoOrderFollow ( ) : bool | ||
DoOrderFriend ( ) : bool | ||
DoOrderGuard ( ) : bool | ||
DoOrderNone ( ) : bool | ||
DoOrderPatrol ( ) : bool | ||
DoOrderRelease ( ) : bool | ||
DoOrderStay ( ) : bool | ||
DoOrderStop ( ) : bool | ||
DoOrderTransfer ( ) : bool | ||
DoOrderUnfriend ( ) : bool | ||
EndPickTarget ( Server.Mobile from, Server.Mobile target, OrderType order ) : void | ||
GetContextMenuEntries ( Server.Mobile from, List |
||
HandlesOnSpeech ( Server.Mobile from ) : bool | ||
MoveTo ( Server.Mobile m, bool run, int range ) : bool | ||
Obey ( ) : bool | ||
OnActionChanged ( ) : void | ||
OnAggressiveAction ( Server.Mobile aggressor ) : void | ||
OnAtWayPoint ( ) : bool | ||
OnCurrentOrderChanged ( ) : void | ||
OnCurrentSpeedChanged ( ) : void | ||
OnSpeech ( |
||
OnTeleported ( ) : void | ||
Think ( ) : bool | ||
TransformMoveDelay ( double delay ) : double | ||
WalkMobileRange ( Server.Mobile m, int iSteps, bool bRun, int iWantDistMin, int iWantDistMax ) : bool | ||
WalkRandom ( int iChanceToNotMove, int iChanceToDir, int iSteps ) : void | ||
WalkRandomInHome ( int iChanceToNotMove, int iChanceToDir, int iSteps ) : void | ||
WasNamed ( string speech ) : bool |
Method | Description | |
---|---|---|
IsHostile ( Server.Mobile from ) : bool | ||
ReturnToHome ( ) : void |
public AcquireFocusMob ( int iRange, FightMode acqType, bool bPlayerOnly, bool bFacFriend, bool bFacFoe ) : bool | ||
iRange | int | |
acqType | FightMode | |
bPlayerOnly | bool | |
bFacFriend | bool | |
bFacFoe | bool | |
return | bool |
public BeginPickTarget ( Server.Mobile from, OrderType order ) : void | ||
from | Server.Mobile | |
order | OrderType | |
return | void |
public DoMove ( Direction d, bool badStateOk ) : bool | ||
d | Direction | |
badStateOk | bool | |
return | bool |
public DoMoveImpl ( Direction d ) : MoveResult | ||
d | Direction | |
return | MoveResult |
public EndPickTarget ( Server.Mobile from, Server.Mobile target, OrderType order ) : void | ||
from | Server.Mobile | |
target | Server.Mobile | |
order | OrderType | |
return | void |
public GetContextMenuEntries ( Server.Mobile from, List |
||
from | Server.Mobile | |
list | List |
|
return | void |
public HandlesOnSpeech ( Server.Mobile from ) : bool | ||
from | Server.Mobile | |
return | bool |
public MoveTo ( Server.Mobile m, bool run, int range ) : bool | ||
m | Server.Mobile | |
run | bool | |
range | int | |
return | bool |
public OnAggressiveAction ( Server.Mobile aggressor ) : void | ||
aggressor | Server.Mobile | |
return | void |
public OnSpeech ( |
||
e | ||
return | void |
public TransformMoveDelay ( double delay ) : double | ||
delay | double | |
return | double |
public WalkMobileRange ( Server.Mobile m, int iSteps, bool bRun, int iWantDistMin, int iWantDistMax ) : bool | ||
m | Server.Mobile | |
iSteps | int | |
bRun | bool | |
iWantDistMin | int | |
iWantDistMax | int | |
return | bool |
public WalkRandom ( int iChanceToNotMove, int iChanceToDir, int iSteps ) : void | ||
iChanceToNotMove | int | |
iChanceToDir | int | |
iSteps | int | |
return | void |
public WalkRandomInHome ( int iChanceToNotMove, int iChanceToDir, int iSteps ) : void | ||
iChanceToNotMove | int | |
iChanceToDir | int | |
iSteps | int | |
return | void |