Property | Type | Description | |
---|---|---|---|
castcancel | bool | ||
casting | bool | ||
damage | uint | ||
failed | bool | ||
isCritical | AttackResult | ||
skillID | Skills.SkillIDs | ||
skillType | byte | ||
targetActorID | uint |
Method | Description | |
---|---|---|
SkillArgs ( byte skillType, AttackResult isCritical, uint skillID, uint targetActorID, uint damage ) : System |
public SkillArgs ( byte skillType, AttackResult isCritical, uint skillID, uint targetActorID, uint damage ) : System | ||
skillType | byte | |
isCritical | AttackResult | |
skillID | uint | |
targetActorID | uint | |
damage | uint | |
return | System |