Method | Description | |
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MeshShader ( SharpDX.Direct3D11.Device device ) : System | ||
Render ( DeviceContext deviceContext, |
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SetPixelShaderConstants ( DeviceContext deviceContext, RoomAliveToolkit.Mesh material, |
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SetVertexShaderConstants ( DeviceContext deviceContext, SharpDX world, SharpDX viewProjection, System.Vector3 lightPosition ) : void |
public MeshShader ( SharpDX.Direct3D11.Device device ) : System | ||
device | SharpDX.Direct3D11.Device | |
return | System |
public Render ( DeviceContext deviceContext, |
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deviceContext | DeviceContext | |
meshDeviceResources | ||
pointLight | ||
renderTargetView | SharpDX.Direct3D11.RenderTargetView | |
depthStencilView | SharpDX.Direct3D11.DepthStencilView | |
viewport | Viewport | |
return | void |
public SetPixelShaderConstants ( DeviceContext deviceContext, RoomAliveToolkit.Mesh material, |
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deviceContext | DeviceContext | |
material | RoomAliveToolkit.Mesh | |
light | ||
return | void |
public SetVertexShaderConstants ( DeviceContext deviceContext, SharpDX world, SharpDX viewProjection, System.Vector3 lightPosition ) : void | ||
deviceContext | DeviceContext | |
world | SharpDX | |
viewProjection | SharpDX | |
lightPosition | System.Vector3 | |
return | void |