Property | Type | Description | |
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Identity | |||
X | float |
Method | Description | |
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Add ( |
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Add ( |
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Add ( float value1, |
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Concatenate ( |
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Concatenate ( |
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Conjugate ( ) : |
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Conjugate ( |
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Div ( |
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Div ( |
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Div ( float value1, |
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Equals ( object obj ) : bool | ||
Euler ( Vector3 &euler ) : void | ||
FromEuler ( Vector3 euler ) : |
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FromEuler ( float eulerX, float eulerY, float eulerZ ) : |
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FromEuler ( Vector3 euler, |
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FromEuler ( float eulerX, float eulerY, float eulerZ, |
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FromMatrix3 ( |
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FromMatrix3 ( |
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FromMatrix4 ( |
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FromMatrix4 ( |
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FromRotationAxis ( Vector3 axis, float angle ) : |
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FromRotationAxis ( float axisX, float axisY, float axisZ, float angle ) : |
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FromRotationAxis ( Vector3 &axis, float angle, |
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FromRotationAxis ( float axisX, float axisY, float axisZ, float angle, |
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FromSphericalRotation ( float latitude, float longitude, float angle ) : |
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FromSphericalRotation ( float latitude, float longitude, float angle, |
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GetHashCode ( ) : int | ||
Length ( ) : float | ||
Length ( |
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LookAt ( Vector3 forward, Vector3 up ) : |
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Mul ( |
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Mul ( |
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Mul ( float value1, |
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Multiply ( |
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Multiply ( |
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Neg ( |
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Normalize ( ) : |
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Normalize ( float &length ) : |
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Normalize ( |
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Normalize ( |
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NormalizeSafe ( ) : |
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NormalizeSafe ( float &length ) : |
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NormalizeSafe ( |
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NormalizeSafe ( |
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Quaternion ( Vector2 vector, float z, float w ) : System | ||
Quaternion ( Vector3 vector, float w ) : System | ||
Quaternion ( float value ) : System | ||
Quaternion ( float x, float y, float z, float w ) : System | ||
RotationAxis ( |
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RotationAxis ( Vector3 &axis, float &angle ) : void | ||
Slerp ( |
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Slerp ( |
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SphericalRotation ( |
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SphericalRotation ( float &latitude, float &longitude, float &angle ) : void | ||
Sub ( |
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Sub ( |
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Sub ( float value1, |
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ToString ( ) : string | ||
ToVector4 ( ) : Vector4 | ||
operator ( ) : |
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operator ( ) : bool |
public static Add ( |
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value1 | ||
value2 | ||
result | ||
return | void |
public static Add ( |
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value1 | ||
value2 | float | |
result | ||
return | void |
public static Add ( float value1, |
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value1 | float | |
value2 | ||
result | ||
return | void |
public Concatenate ( |
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quaternion | ||
return |
public static Concatenate ( |
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quaternion2 | ||
quaternion1 | ||
result | ||
return | void |
public static Conjugate ( |
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quaternoin | ||
result | ||
return | void |
public static Div ( |
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value1 | ||
value2 | ||
result | ||
return | void |
public static Div ( |
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value1 | ||
value2 | float | |
result | ||
return | void |
public static Div ( float value1, |
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value1 | float | |
value2 | ||
result | ||
return | void |
public static FromEuler ( Vector3 euler ) : |
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euler | Vector3 | |
return |
public static FromEuler ( float eulerX, float eulerY, float eulerZ ) : |
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eulerX | float | |
eulerY | float | |
eulerZ | float | |
return |
public static FromEuler ( Vector3 euler, |
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euler | Vector3 | |
result | ||
return | void |
public static FromEuler ( float eulerX, float eulerY, float eulerZ, |
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eulerX | float | |
eulerY | float | |
eulerZ | float | |
result | ||
return | void |
public static FromMatrix3 ( |
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matrix | ||
return |
public static FromMatrix3 ( |
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matrix | ||
result | ||
return | void |
public static FromMatrix4 ( |
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matrix | ||
return |
public static FromMatrix4 ( |
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matrix | ||
result | ||
return | void |
public static FromRotationAxis ( Vector3 axis, float angle ) : |
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axis | Vector3 | |
angle | float | |
return |
public static FromRotationAxis ( float axisX, float axisY, float axisZ, float angle ) : |
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axisX | float | |
axisY | float | |
axisZ | float | |
angle | float | |
return |
public static FromRotationAxis ( Vector3 &axis, float angle, |
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axis | Vector3 | |
angle | float | |
result | ||
return | void |
public static FromRotationAxis ( float axisX, float axisY, float axisZ, float angle, |
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axisX | float | |
axisY | float | |
axisZ | float | |
angle | float | |
result | ||
return | void |
public static FromSphericalRotation ( float latitude, float longitude, float angle ) : |
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latitude | float | |
longitude | float | |
angle | float | |
return |
public static FromSphericalRotation ( float latitude, float longitude, float angle, |
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latitude | float | |
longitude | float | |
angle | float | |
result | ||
return | void |
public static Length ( |
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quaternion | ||
result | float | |
return | void |
public static LookAt ( Vector3 forward, Vector3 up ) : |
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forward | Vector3 | |
up | Vector3 | |
return |
public static Mul ( |
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value1 | ||
value2 | ||
result | ||
return | void |
public static Mul ( |
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value1 | ||
value2 | float | |
result | ||
return | void |
public static Mul ( float value1, |
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value1 | float | |
value2 | ||
result | ||
return | void |
public Multiply ( |
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quaternion | ||
return |
public static Multiply ( |
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quaternion1 | ||
quaternion2 | ||
result | ||
return | void |
public static Neg ( |
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value | ||
result | ||
return | void |
public Normalize ( float &length ) : |
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length | float | |
return |
public static Normalize ( |
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quaternion | ||
result | ||
return | void |
public static Normalize ( |
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quaternion | ||
result | ||
length | float | |
return | void |
public NormalizeSafe ( float &length ) : |
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length | float | |
return |
public static NormalizeSafe ( |
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quaternion | ||
result | ||
return | void |
public static NormalizeSafe ( |
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quaternion | ||
result | ||
length | float | |
return | void |
public Quaternion ( Vector2 vector, float z, float w ) : System | ||
vector | Vector2 | |
z | float | |
w | float | |
return | System |
public Quaternion ( Vector3 vector, float w ) : System | ||
vector | Vector3 | |
w | float | |
return | System |
public Quaternion ( float x, float y, float z, float w ) : System | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | System |
public static RotationAxis ( |
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quaternion | ||
axis | Vector3 | |
angle | float | |
return | void |
public RotationAxis ( Vector3 &axis, float &angle ) : void | ||
axis | Vector3 | |
angle | float | |
return | void |
public static Slerp ( |
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start | ||
end | ||
interpolationAmount | float | |
return |
public static Slerp ( |
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start | ||
end | ||
interpolationAmount | float | |
result | ||
return | void |
public static SphericalRotation ( |
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quaternion | ||
latitude | float | |
longitude | float | |
angle | float | |
return | void |
public SphericalRotation ( float &latitude, float &longitude, float &angle ) : void | ||
latitude | float | |
longitude | float | |
angle | float | |
return | void |
public static Sub ( |
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value1 | ||
value2 | ||
result | ||
return | void |
public static Sub ( |
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value1 | ||
value2 | float | |
result | ||
return | void |
public static Sub ( float value1, |
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value1 | float | |
value2 | ||
result | ||
return | void |
public static Quaternion,Reign.Core Identity | ||
return |