Property | Type | Description | |
---|---|---|---|
Identity | |||
X | Vector4 |
Method | Description | |
---|---|---|
Abs ( ) : |
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Abs ( |
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Determinant ( ) : float | ||
Determinant ( |
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Div ( |
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Div ( |
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Div ( float value1, |
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Equals ( object obj ) : bool | ||
FromAffineTransform ( |
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FromAffineTransform ( |
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FromAffineTransform ( |
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FromAffineTransform ( |
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FromAffineTransform ( |
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FromAffineTransform ( |
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FromMatrix3 ( |
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FromMatrix3 ( |
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FromQuaternion ( |
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FromQuaternion ( |
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FromRigidTransform ( |
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FromRigidTransform ( |
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FromRotationAxis ( Vector3 axis, float angle ) : |
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FromRotationAxis ( Vector3 &axis, float angle, |
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Frustum ( float left, float right, float bottom, float top, float near, float far ) : |
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Frustum ( float left, float right, float bottom, float top, float near, float far, |
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GetHashCode ( ) : int | ||
GetTranslation ( |
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Invert ( ) : |
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Invert ( |
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Matrix4 ( Vector4 x, Vector4 y, Vector4 z, Vector4 w ) : System | ||
Matrix4 ( float value ) : System | ||
Multiply ( |
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Multiply ( |
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Multiply ( |
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Multiply ( |
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Multiply ( |
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Multiply ( |
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Orthographic ( float width, float height, float near, float far ) : |
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Orthographic ( float left, float right, float bottom, float top, float near, float far ) : |
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Orthographic ( float width, float height, float near, float far, |
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Orthographic ( float left, float right, float bottom, float top, float near, float far, |
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OrthographicCentered ( float width, float height, float near, float far ) : |
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OrthographicCentered ( float left, float right, float bottom, float top, float near, float far ) : |
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OrthographicCentered ( float width, float height, float near, float far, |
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OrthographicCentered ( float left, float right, float bottom, float top, float near, float far, |
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Perspective ( float fov, float aspect, float near, float far ) : |
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Perspective ( float fov, float aspect, float near, float far, |
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ToMatrix3 ( ) : |
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ToString ( ) : string | ||
Transpose ( ) : |
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Transpose ( |
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View ( Vector3 position, Vector3 lookAt, Vector3 upVector ) : |
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View ( Vector3 &position, Vector3 &lookAt, Vector3 &upVector, |
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operator ( ) : |
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operator ( ) : bool |
public static Abs ( |
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matrix | ||
result | ||
return | void |
public static Determinant ( |
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matrix | ||
result | float | |
return | void |
public static Div ( |
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value1 | ||
value2 | ||
result | ||
return | void |
public static Div ( |
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value1 | ||
value2 | float | |
result | ||
return | void |
public static Div ( float value1, |
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value1 | float | |
value2 | ||
result | ||
return | void |
public static FromAffineTransform ( |
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transform | ||
return |
public static FromAffineTransform ( |
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transform | ||
position | Vector3 | |
return |
public static FromAffineTransform ( |
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transform | ||
scale | Vector3 | |
position | Vector3 | |
return |
public static FromAffineTransform ( |
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transform | ||
result | ||
return | void |
public static FromAffineTransform ( |
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transform | ||
position | Vector3 | |
result | ||
return | void |
public static FromAffineTransform ( |
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transform | ||
scale | Vector3 | |
position | Vector3 | |
result | ||
return | void |
public static FromMatrix3 ( |
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matrix | ||
return |
public static FromMatrix3 ( |
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matrix | ||
result | ||
return | void |
public static FromQuaternion ( |
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quaternion | ||
return |
public static FromQuaternion ( |
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quaternion | ||
result | ||
return | void |
public static FromRigidTransform ( |
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transform | ||
return |
public static FromRigidTransform ( |
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transform | ||
result | ||
return | void |
public FromRotationAxis ( Vector3 axis, float angle ) : |
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axis | Vector3 | |
angle | float | |
return |
public static FromRotationAxis ( Vector3 &axis, float angle, |
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axis | Vector3 | |
angle | float | |
result | ||
return | void |
public static Frustum ( float left, float right, float bottom, float top, float near, float far ) : |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
return |
public static Frustum ( float left, float right, float bottom, float top, float near, float far, |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
result | ||
return | void |
public static GetTranslation ( |
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matrix | ||
result | Vector3 | |
return | void |
public static Invert ( |
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matrix | ||
result | ||
return | void |
public Matrix4 ( Vector4 x, Vector4 y, Vector4 z, Vector4 w ) : System | ||
x | Vector4 | |
y | Vector4 | |
z | Vector4 | |
w | Vector4 | |
return | System |
public static Multiply ( |
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matrix1 | ||
matrix2 | ||
result | ||
return | void |
public static Multiply ( |
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matrix1 | ||
matrix2 | ||
result | ||
return | void |
public static Multiply ( |
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matrix1 | ||
matrix2 | ||
result | ||
return | void |
public static Orthographic ( float width, float height, float near, float far ) : |
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width | float | |
height | float | |
near | float | |
far | float | |
return |
public static Orthographic ( float left, float right, float bottom, float top, float near, float far ) : |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
return |
public static Orthographic ( float width, float height, float near, float far, |
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width | float | |
height | float | |
near | float | |
far | float | |
result | ||
return | void |
public static Orthographic ( float left, float right, float bottom, float top, float near, float far, |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
result | ||
return | void |
public static OrthographicCentered ( float width, float height, float near, float far ) : |
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width | float | |
height | float | |
near | float | |
far | float | |
return |
public static OrthographicCentered ( float left, float right, float bottom, float top, float near, float far ) : |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
return |
public static OrthographicCentered ( float width, float height, float near, float far, |
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width | float | |
height | float | |
near | float | |
far | float | |
result | ||
return | void |
public static OrthographicCentered ( float left, float right, float bottom, float top, float near, float far, |
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left | float | |
right | float | |
bottom | float | |
top | float | |
near | float | |
far | float | |
result | ||
return | void |
public static Perspective ( float fov, float aspect, float near, float far ) : |
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fov | float | |
aspect | float | |
near | float | |
far | float | |
return |
public static Perspective ( float fov, float aspect, float near, float far, |
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fov | float | |
aspect | float | |
near | float | |
far | float | |
result | ||
return | void |
public static Transpose ( |
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matrix | ||
result | ||
return | void |
public static View ( Vector3 position, Vector3 lookAt, Vector3 upVector ) : |
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position | Vector3 | |
lookAt | Vector3 | |
upVector | Vector3 | |
return |
public static View ( Vector3 &position, Vector3 &lookAt, Vector3 &upVector, |
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position | Vector3 | |
lookAt | Vector3 | |
upVector | Vector3 | |
result | ||
return | void |