Method | Description | |
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ReactorGame ( |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
Load your graphics content. If loadAllContent is true, you should load content from both ResourceManagementMode pools. Otherwise, just load ResourceManagementMode.Manual content.
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UnloadContent ( ) : void |
Unload your graphics content. If unloadAllContent is true, you should unload content from both ResourceManagementMode pools. Otherwise, just unload ResourceManagementMode.Manual content. Manual content will get Disposed by the GraphicsDevice during a Reset.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input and playing audio.
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Method | Description | |
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ReadWatermark ( ) : void | ||
RenderWatermark ( ) : void | ||
WriteWatermark ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public ReactorGame ( |
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RGameInstance | ||
return | Microsoft.Xna.Framework.GamerServices |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |