Property | Type | Description | |
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AlphaQueryID | int | ||
BoundingVolume | |||
DistanceSquared | float | ||
HasAlphaFaces | bool | ||
HasInvisibleFaces | bool | ||
HasSimpleFaces | bool | ||
Initialized | bool | ||
InterpolatedPosition | System.Vector3 | ||
InterpolatedRotation | Quaternion | ||
IsDisposed | bool | ||
PositionCalculated | bool | ||
RenderPosition | System.Vector3 | ||
RenderRotation | Quaternion | ||
SimpleQueryID | int | ||
Type | SceneObjectType |
Method | Description | |
---|---|---|
CompareTo ( object other ) : int |
Implementation of the IComparable interface used for sorting by distance
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Dispose ( ) : void |
Cleanup resources used
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EndAlphaQuery ( ) : void | ||
EndQuery ( RenderPass pass ) : void | ||
EndSimpleQuery ( ) : void | ||
Initialize ( ) : void |
Task performed the fist time object is set for rendering
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Occluded ( ) : bool | ||
Render ( RenderPass pass, int pickingID, |
Render scene object
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StartAlphaQuery ( ) : void | ||
StartQuery ( RenderPass pass ) : void | ||
StartSimpleQuery ( ) : void | ||
Step ( float time ) : void |
Perform per frame tasks
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public CompareTo ( object other ) : int | ||
other | object | Object we are comparing to |
return | int |
public Render ( RenderPass pass, int pickingID, |
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pass | RenderPass | Which pass are we currently in |
pickingID | int | ID used to identify which object was picked |
scene | Main scene renderer | |
time | float | Time it took to render the last frame |
return | void |
public Step ( float time ) : void | ||
time | float | Time since the last call (last frame time in seconds) |
return | void |
public BoundingVolume,Radegast.Rendering BoundingVolume | ||
return |
public Vector3,System InterpolatedPosition | ||
return | System.Vector3 |