C# Class PrinceGame.Splash

Inheritance: Sprite
Exibir arquivo Open project: salvadorc17/Prince-Monogame Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void

Draws the animated player.

Reset ( Vector2 position, SpriteEffects spriteEffect ) : void

Resets the player to life.

Show ( ) : void
Show ( Enumeration priority ) : void
Show ( Enumeration priority, System stoppable ) : void
Show ( bool stoppable ) : void
Splash ( RoomNew room, Vector2 position, GraphicsDevice GraphicsDevice__1, SpriteEffects spriteEffect, bool player ) : System

Constructors a new player.

Update ( GameTime gameTime, KeyboardState keyboardState, GamePadState gamePadState, TouchCollection touchState, AccelerometerState accelState, DisplayOrientation orientation ) : void

Handles input, performs physics, and animates the player sprite.

We pass in all of the input states so that our game is only polling the hardware once per frame. We also pass the game's orientation because when using the accelerometer, we need to reverse our motion when the orientation is in the LandscapeRight orientation.

Private Methods

Method Description
LoadContent ( ) : void

Method Details

Draw() public method

Draws the animated player.
public Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

Reset() public method

Resets the player to life.
public Reset ( Vector2 position, SpriteEffects spriteEffect ) : void
position Vector2 The position to come to life at.
spriteEffect SpriteEffects
return void

Show() public method

public Show ( ) : void
return void

Show() public method

public Show ( Enumeration priority ) : void
priority Enumeration
return void

Show() public method

public Show ( Enumeration priority, System stoppable ) : void
priority Enumeration
stoppable System
return void

Show() public method

public Show ( bool stoppable ) : void
stoppable bool
return void

Splash() public method

Constructors a new player.
public Splash ( RoomNew room, Vector2 position, GraphicsDevice GraphicsDevice__1, SpriteEffects spriteEffect, bool player ) : System
room RoomNew
position Vector2
GraphicsDevice__1 GraphicsDevice
spriteEffect SpriteEffects
player bool
return System

Update() public method

Handles input, performs physics, and animates the player sprite.
We pass in all of the input states so that our game is only polling the hardware once per frame. We also pass the game's orientation because when using the accelerometer, we need to reverse our motion when the orientation is in the LandscapeRight orientation.
public Update ( GameTime gameTime, KeyboardState keyboardState, GamePadState gamePadState, TouchCollection touchState, AccelerometerState accelState, DisplayOrientation orientation ) : void
gameTime Microsoft.Xna.Framework.GameTime
keyboardState Microsoft.Xna.Framework.Input.KeyboardState
gamePadState Microsoft.Xna.Framework.Input.GamePadState
touchState TouchCollection
accelState AccelerometerState
orientation DisplayOrientation
return void