C# Class PrefabEvolution.PECache

Inheritance: UnityEngine.ScriptableObject
Exibir arquivo Open project: ferdbold/littleawfuljam2016 Class Usage Examples

Public Methods

Method Description
CheckPrefab ( ) : void
ForceCheckAllAssets ( ) : void
GetPrefabsWithInstances ( string guid ) : IEnumerable

Private Methods

Method Description
Add ( string prefabGuid, string guid ) : void
CheckAllAssets ( ) : void
CheckPrefab ( string guid, GameObject prefab ) : void
PathFilter ( string path ) : bool
SelectPrefapCache ( ) : void
SetDontSave ( ) : void
UpdatePrefabList ( ) : void
canPrefabContainsNestedInstances ( string path ) : bool
getMetaInfo ( string path ) : string
getMetaUserData ( string meta ) : string
setContainsNestedInstances ( string guid, bool state ) : void
this ( string guid ) : List

Method Details

CheckPrefab() public method

public CheckPrefab ( ) : void
return void

ForceCheckAllAssets() static public method

static public ForceCheckAllAssets ( ) : void
return void

GetPrefabsWithInstances() public method

public GetPrefabsWithInstances ( string guid ) : IEnumerable
guid string
return IEnumerable