Method | Description | |
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Game1 ( ) : System | ||
ProcessCommandLineArgument ( string argument ) : void |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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ProcessDroppedFile ( string fileName ) : void | ||
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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GameForm_DragDrop ( object sender, |
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ProcessCommandLineArguments ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public ProcessCommandLineArgument ( string argument ) : void | ||
argument | string | |
return | void |
protected ProcessDroppedFile ( string fileName ) : void | ||
fileName | string | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |