Method | Description | |
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SceneView ( |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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FetchNode ( System treeNode, INode gameNode ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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SceneView_Load ( object sender, |
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Update ( ) : void | ||
timer1_Tick ( object sender, |
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treeView1_AfterSelect ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public SceneView ( |
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scene | ||
return | System |