Method | Description | |
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OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void |
Method | Description | |
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BeginUploadLog ( ) : void |
Logs are cached and written in bursts BeginUploadLog is called at the begining of each burst
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EndUploadLog ( ) : void |
Logs are cached and written in bursts EndUploadLog is called at the end of each burst
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PlayFabLoggerBase ( ) : System | ||
UploadLog ( string message ) : void |
Logs are cached and written in bursts UploadLog is called for each cached log, between BeginUploadLog and EndUploadLog
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Method | Description | |
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ActivateThreadWorker ( ) : void | ||
HandleUnityLog ( string message, string stacktrace, LogType type ) : void |
Handler to process Unity logs into our logging system
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RegisterLogger ( ) : IEnumerator | ||
WriteLogThreadWorker ( ) : void |
protected abstract UploadLog ( string message ) : void | ||
message | string | |
return | void |