Method | Description | |
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PlatformerGame ( ) : System |
Method | Description | |
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Draw ( |
Draws the game from background to foreground.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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DrawHud ( ) : void | ||
DrawShadowedString ( |
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HandleInput ( ) : void | ||
LoadStory ( ) : void |
Loads a story file which lists all of the levels that should be preloaded.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |