Method | Description | |
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Complete ( ) : bool |
A very simple implementation for this functionality. In more complex objectives this function might be more verbose.
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HandleNotification ( |
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Initialize ( |
Initializes the objective... note that the name of the target trigger must still be set independently.
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TriggerObjective ( string targetTriggerName, int id ) : System |
Constructs a functional Target Trigger that needs only be Initialized to be used.
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Update ( |
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WrapUp ( |
public HandleNotification ( |
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eventinfo | ||
return | void |
public Initialize ( |
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gameReference | A reference to the game object to access the event manager. | |
return | void |
public TriggerObjective ( string targetTriggerName, int id ) : System | ||
targetTriggerName | string | The name of the trigger to which the objective should refer. |
id | int | |
return | System |
public Update ( |
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gameTime | ||
return | void |
public WrapUp ( |
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gameReference | ||
return | void |