Property | Type | Description | |
---|---|---|---|
currentShield | int | ||
energyField | Entity | ||
shieldOn | bool | ||
totalShield | int |
Method | Description | |
---|---|---|
Shield ( ) : System | ||
Shield ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : System | ||
Update ( |
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activate ( |
Turn the shield on. Currently just draws the sheild. The sheild resources are handled in PlayerCharacter and CharcaterEntity. This may change in the future.
|
public Shield ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : System | ||
contentManager | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |
public Update ( |
||
gameTime | ||
gameReference | ||
return | void |
public activate ( |
||
gameReference | A reference so we can see where everything is. | |
holder | A reference to the character holding the weapon. | |
return | void |