C# Class PantheonPrototype.KillObjective

The purpose of this objective is to give you a reason to kill all the thingies... not that players need a reason given that that's what most people will do anyways. After all, rogue butterflies remind them of rogues... which are related to Dungeons and Dragons... which breath fire... which can start a fire with wood over which marshmallows can be cooked... which generally leads to camping (not the other way around)... and everyone knows that you only go camping if you're hunting... and if you're hunting, you'll want to kill things... so people are just going to want to kill things in this game. Yeah. So this gives the people who are tree huggers a reason to let go of that sapling and go hug that evil butterfly with a gun. That should explain everything that you need to know about this class.
Inheritance: Objective
Exibir arquivo Open project: Bacon41/PantheonPrototype Class Usage Examples

Public Methods

Method Description
HandleNotification ( Event eventinfo ) : void

The function that shall respond to the stuff... yep

KillObjective ( string targetEntityName, int id ) : System

Fabricates a reason to kill something. Specifically. With large amounts of prejudice.

Method Details

HandleNotification() public method

The function that shall respond to the stuff... yep
public HandleNotification ( Event eventinfo ) : void
eventinfo Event The information about the stuff that's happened.
return void

KillObjective() public method

Fabricates a reason to kill something. Specifically. With large amounts of prejudice.
public KillObjective ( string targetEntityName, int id ) : System
targetEntityName string Name of the target entity for this objective.
id int
return System