Property | Type | Description | |
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HUDRepresentation | Microsoft.Xna.Framework.Graphics.Texture2D | ||
isNull | bool | ||
soundCueName | string | ||
type | int |
Property | Type | Description | |
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info | String | ||
itemTag | String |
Method | Description | |
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Item ( ) : System | ||
Item ( Microsoft.Xna.Framework.Graphics.Texture2D HUDrep ) : System |
One of those constructor thingies. Defined so that you can initialize all the thingies in the item class
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Update ( |
An update function to be called only on equipped items. Takes care of time sensitive functionality.
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activate ( |
The super ambiguous function designed to be super ambiguous. Basically, call this function for some random object to do some random thing. See? Super ambiguous.
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public Item ( Microsoft.Xna.Framework.Graphics.Texture2D HUDrep ) : System | ||
HUDrep | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | System |
public Update ( |
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gameTime | The elapsed game time for each update. | |
gameReference | A reference to the entire game. | |
return | void |
public activate ( |
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gameReference | A supremely useful reference to everything, just in case you need it. | |
holder | A reference to the character holding the weapon. | |
return | void |
public Texture2D,Microsoft.Xna.Framework.Graphics HUDRepresentation | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |