Property | Type | Description | |
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nextState | int | ||
text | string |
Method | Description | |
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DialogueNode ( int nextState, string text ) : System |
This is the constructor for a basic dialogue node.
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Execute ( string param ) : void |
This is a function that does stuff. It will allow nodes to execute some sort of code so that expansion of the dialogue events can happen. A arbitrary string for paraming things.
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public DialogueNode ( int nextState, string text ) : System | ||
nextState | int | The next state that the node should go to. States start at 0 and specifying a value of 0 will end conversation. |
text | string | The text in the node in question. |
return | System |