Property | Type | Description | |
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m_assetCache | IAssetService | ||
m_requestedObjectAsset | OpenSim.Framework.AssetBase | ||
m_waitingForObjectAsset | bool |
Method | Description | |
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GatherAssetUuids ( |
Gather all the asset uuids associated with a given object.
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GatherAssetUuids ( UUID assetUuid, AssetType assetType, AssetType>.IDictionary |
Gather all the asset uuids associated with the asset referenced by a given uuid
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UuidGatherer ( IAssetService assetCache ) : System |
Method | Description | |
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AssetReceived ( string id, Object sender, OpenSim.Framework.AssetBase asset ) : void |
The callback made when we request the asset for an object from the asset service.
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GetAsset ( UUID uuid ) : OpenSim.Framework.AssetBase |
Get an asset synchronously, potentially using an asynchronous callback. If the asynchronous callback is used, we will wait for it to complete.
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GetGestureAssetUuids ( UUID gestureUuid, AssetType>.IDictionary |
Get the asset uuid associated with a gesture
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GetSceneObjectAssetUuids ( UUID sceneObjectUuid, AssetType>.IDictionary |
Get all the asset uuids associated with a given object. This includes both those directly associated with it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained within this object).
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GetScriptAssetUuids ( UUID scriptUuid, AssetType>.IDictionary |
Record the asset uuids embedded within the given script.
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GetWearableAssetUuids ( UUID wearableAssetUuid, AssetType>.IDictionary |
Record the uuids referenced by the given wearable asset
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protected AssetReceived ( string id, Object sender, OpenSim.Framework.AssetBase asset ) : void | ||
id | string | |
sender | Object | |
asset | OpenSim.Framework.AssetBase | |
return | void |
public GatherAssetUuids ( |
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sceneObject | The scene object for which to gather assets | |
assetUuids | AssetType>.IDictionary | The assets gathered |
return | void |
public GatherAssetUuids ( UUID assetUuid, AssetType assetType, AssetType>.IDictionary |
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assetUuid | UUID | The uuid of the asset for which to gather referenced assets |
assetType | AssetType | The type of the asset for the uuid given |
assetUuids | AssetType>.IDictionary | The assets gathered |
return | void |
protected GetAsset ( UUID uuid ) : OpenSim.Framework.AssetBase | ||
uuid | UUID | |
return | OpenSim.Framework.AssetBase |
protected GetGestureAssetUuids ( UUID gestureUuid, AssetType>.IDictionary |
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gestureUuid | UUID | |
assetUuids | AssetType>.IDictionary | |
return | void |
protected GetSceneObjectAssetUuids ( UUID sceneObjectUuid, AssetType>.IDictionary |
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sceneObjectUuid | UUID | |
assetUuids | AssetType>.IDictionary | |
return | void |
protected GetScriptAssetUuids ( UUID scriptUuid, AssetType>.IDictionary |
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scriptUuid | UUID | |
assetUuids | AssetType>.IDictionary | Dictionary in which to record the references |
return | void |
protected GetWearableAssetUuids ( UUID wearableAssetUuid, AssetType>.IDictionary |
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wearableAssetUuid | UUID | |
assetUuids | AssetType>.IDictionary | Dictionary in which to record the references |
return | void |
public UuidGatherer ( IAssetService assetCache ) : System | ||
assetCache | IAssetService | |
return | System |
protected AssetBase,OpenSim.Framework m_requestedObjectAsset | ||
return | OpenSim.Framework.AssetBase |