Method | Description | |
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Add ( |
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BackupCurrentScene ( ) : void | ||
Close ( ) : void | ||
Close ( |
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CloseScene ( |
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ForEachScene ( Action |
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ForceCurrentSceneClientUpdate ( ) : void | ||
GetCurrentSceneAvatars ( ) : List |
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GetCurrentScenePresences ( ) : List |
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GetRegionInfo ( UUID regionID ) : |
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HandleEditCommandOnCurrentScene ( string cmdparams ) : void | ||
HandleRestart ( |
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LoadArchiveToCurrentScene ( string cmdparams ) : void |
Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload their assets to the asset service.
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LoadCurrenSceneMapFromXmlString ( string mapData ) : void | ||
LoadCurrentSceneFromXml ( string filename, bool generateNewIDs, System.Vector3 loadOffset ) : void |
Load an xml file of prims in OpenSimulator's original 'xml' file format to the current scene
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LoadCurrentSceneFromXml2 ( string filename ) : void |
Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
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RestartCurrentScene ( ) : void | ||
SaveCurrentSceneMapToXmlString ( ) : string | ||
SaveCurrentSceneToArchive ( string cmdparams ) : void |
Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets as well as the details of the prims themselves.
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SaveCurrentSceneToXml ( string filename ) : void |
Save the prims in the current scene to an xml file in OpenSimulator's original 'xml' format
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SaveCurrentSceneToXml2 ( string filename ) : void |
Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
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SaveNamedPrimsToXml2 ( string primName, string filename ) : void | ||
SceneManager ( ) : System | ||
SendCommandToPluginModules ( string cmdparams ) : void | ||
SendSimOnlineNotification ( ulong regionHandle ) : void | ||
SetBypassPermissionsOnCurrentScene ( bool bypassPermissions ) : void | ||
SetDebugPacketLevelOnCurrentScene ( int newDebug ) : void |
Set the debug packet level on the current scene. This level governs which packets are printed out to the console.
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TryGetAvatarByName ( string avatarName, |
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TryGetAvatarsScene ( UUID avatarId, |
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TryGetScene ( |
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TryGetScene ( UUID regionID, |
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TryGetScene ( string regionName, |
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TryGetScene ( uint locX, uint locY, |
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TryGetScenePresence ( UUID avatarId, |
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TrySetCurrentScene ( UUID regionID ) : bool | ||
TrySetCurrentScene ( string regionName ) : bool |
Method | Description | |
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ForEachCurrentScene ( Action |
public ForceCurrentSceneClientUpdate ( ) : void | ||
return | void |
public GetRegionInfo ( UUID regionID ) : |
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regionID | UUID | |
return |
public HandleEditCommandOnCurrentScene ( string cmdparams ) : void | ||
cmdparams | string | |
return | void |
public HandleRestart ( |
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rdata | ||
return | void |
public LoadArchiveToCurrentScene ( string cmdparams ) : void | ||
cmdparams | string | |
return | void |
public LoadCurrenSceneMapFromXmlString ( string mapData ) : void | ||
mapData | string | |
return | void |
public LoadCurrentSceneFromXml ( string filename, bool generateNewIDs, System.Vector3 loadOffset ) : void | ||
filename | string | |
generateNewIDs | bool | |
loadOffset | System.Vector3 | |
return | void |
public LoadCurrentSceneFromXml2 ( string filename ) : void | ||
filename | string | |
return | void |
public SaveCurrentSceneMapToXmlString ( ) : string | ||
return | string |
public SaveCurrentSceneToArchive ( string cmdparams ) : void | ||
cmdparams | string | |
return | void |
public SaveCurrentSceneToXml ( string filename ) : void | ||
filename | string | |
return | void |
public SaveCurrentSceneToXml2 ( string filename ) : void | ||
filename | string | |
return | void |
public SaveNamedPrimsToXml2 ( string primName, string filename ) : void | ||
primName | string | |
filename | string | |
return | void |
public SendCommandToPluginModules ( string cmdparams ) : void | ||
cmdparams | string | |
return | void |
public SendSimOnlineNotification ( ulong regionHandle ) : void | ||
regionHandle | ulong | |
return | void |
public SetBypassPermissionsOnCurrentScene ( bool bypassPermissions ) : void | ||
bypassPermissions | bool | |
return | void |
public SetDebugPacketLevelOnCurrentScene ( int newDebug ) : void | ||
newDebug | int | |
return | void |
public TryGetAvatarByName ( string avatarName, |
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avatarName | string | |
avatar | ||
return | bool |
public TryGetAvatarsScene ( UUID avatarId, |
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avatarId | UUID | |
scene | ||
return | bool |
public TryGetScene ( |
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ipEndPoint | ||
scene | ||
return | bool |
public TryGetScene ( UUID regionID, |
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regionID | UUID | |
scene | ||
return | bool |
public TryGetScene ( string regionName, |
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regionName | string | |
scene | ||
return | bool |
public TryGetScene ( uint locX, uint locY, |
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locX | uint | |
locY | uint | |
scene | ||
return | bool |
public TryGetScenePresence ( UUID avatarId, |
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avatarId | UUID | |
avatar | ||
return | bool |
public TrySetCurrentScene ( UUID regionID ) : bool | ||
regionID | UUID | |
return | bool |
public TrySetCurrentScene ( string regionName ) : bool | ||
regionName | string | |
return | bool |