Method |
Description |
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AfterDelay ( int delay, Eluant.LuaFunction func ) : void |
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Clear ( Actor a, string triggerName ) : void |
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ClearAll ( Actor a ) : void |
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OnAddedToWorld ( Actor a, Eluant.LuaFunction func ) : void |
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OnAllKilled ( Actor actors, Eluant.LuaFunction func ) : void |
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OnAllKilledOrCaptured ( Actor actors, Eluant.LuaFunction func ) : void |
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OnAllRemovedFromWorld ( Actor actors, Eluant.LuaFunction func ) : void |
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OnAnyKilled ( Actor actors, Eluant.LuaFunction func ) : void |
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OnCapture ( Actor a, Eluant.LuaFunction func ) : void |
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OnDamaged ( Actor a, Eluant.LuaFunction func ) : void |
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OnDiscovered ( Actor a, Eluant.LuaFunction func ) : void |
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OnEnteredFootprint ( CPos cells, Eluant.LuaFunction func ) : int |
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OnEnteredProximityTrigger ( WPos pos, WDist range, Eluant.LuaFunction func ) : int |
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OnExitedFootprint ( CPos cells, Eluant.LuaFunction func ) : int |
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OnExitedProximityTrigger ( WPos pos, WDist range, Eluant.LuaFunction func ) : int |
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OnIdle ( Actor a, Eluant.LuaFunction func ) : void |
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OnInfiltrated ( Actor a, Eluant.LuaFunction func ) : void |
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OnKilled ( Actor a, Eluant.LuaFunction func ) : void |
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OnKilledOrCaptured ( Actor a, Eluant.LuaFunction func ) : void |
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OnObjectiveAdded ( Player player, Eluant.LuaFunction func ) : void |
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OnObjectiveCompleted ( Player player, Eluant.LuaFunction func ) : void |
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OnObjectiveFailed ( Player player, Eluant.LuaFunction func ) : void |
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OnPassengerEntered ( Actor a, Eluant.LuaFunction func ) : void |
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OnPassengerExited ( Actor a, Eluant.LuaFunction func ) : void |
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OnPlayerDiscovered ( Player discovered, Eluant.LuaFunction func ) : void |
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OnPlayerLost ( Player player, Eluant.LuaFunction func ) : void |
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OnPlayerWon ( Player player, Eluant.LuaFunction func ) : void |
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OnProduction ( Actor a, Eluant.LuaFunction func ) : void |
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OnRemovedFromWorld ( Actor a, Eluant.LuaFunction func ) : void |
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RemoveFootprintTrigger ( int id ) : void |
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RemoveProximityTrigger ( int id ) : void |
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