Method | Description | |
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ApplyAirBrakeHandle ( Train Train, AirBrakeHandleState State ) : void |
Moves the air brake handle to the specified state
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ApplyAirBrakeHandle ( Train Train, int RelativeDirection ) : void |
Moves the air brake handle
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ApplyEmergencyBrake ( Train Train ) : void |
Applies the emergency brake
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ApplyHoldBrake ( Train Train, bool Value ) : void |
Applies or releases the hold brake
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ApplyNotch ( Train Train, int PowerValue, bool PowerRelative, int BrakeValue, bool BrakeRelative ) : void | ||
ApplyReverser ( Train Train, int Value, bool Relative ) : void |
Applies a reverser notch
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ChangeCarSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
ChangeFrontBogieSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
ChangeRearBogieSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
CloseTrainDoors ( Train Train, bool Left, bool Right ) : void |
Closes the left-hand or right-hand doors for the specified train
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CreateWorldCoordinates ( Train Train, int CarIndex, double relx, double rely, double relz, double &posx, double &posy, double &posz, double &dirx, double &diry, double &dirz ) : void | ||
DisposeTrain ( Train Train ) : void | ||
GetAccelerationOutput ( Train Train, int CarIndex, int CurveIndex, double Speed ) : double | ||
GetCriticalWheelSlipAccelerationForElectricMotor ( Train Train, int CarIndex, double AdhesionMultiplier, double UpY, double Speed ) : double | ||
GetCriticalWheelSlipAccelerationForFrictionBrake ( Train Train, int CarIndex, double AdhesionMultiplier, double UpY, double Speed ) : double | ||
GetDoorsState ( Train Train, bool Left, bool Right ) : TrainDoorState |
Returns the combination of door states encountered in a train.
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GetRate ( double Ratio, double Factor ) : double | ||
GetResistance ( Train Train, int CarIndex, Axle &Axle, double Speed ) : double | ||
InitializeCar ( Train Train, int CarIndex ) : void | ||
InitializeCarSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
InitializeCarSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, int StateIndex ) : void | ||
InitializeFrontBogieSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
InitializeFrontBogieSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, int StateIndex ) : void | ||
InitializeRearBogieSection ( Train Train, int CarIndex, int SectionIndex ) : void | ||
InitializeRearBogieSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, int StateIndex ) : void | ||
InitializeTrain ( Train Train ) : void | ||
JumpTrain ( Train train, int stationIndex ) : void |
Jumps a train to a new station
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MoveCar ( Train Train, int CarIndex, double Delta, double TimeElapsed ) : void | ||
OpenTrainDoors ( Train Train, bool Left, bool Right ) : void |
Opens the left-hand or right-hand doors for the specified train
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ParsePanelConfig ( string TrainPath, System Encoding, |
Attempts to load and parse the current train's panel configuration file.
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SynchronizeTrain ( Train Train ) : void | ||
UnapplyEmergencyBrake ( Train Train ) : void |
Releases the emergency brake
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UnderailTrain ( Train Train ) : void |
Un-derails a train
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UnderailTrains ( ) : void |
Un-derails all trains within the simulation
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UpdateAtmosphericConstants ( Train Train ) : void | ||
UpdateBogieTopplingCantAndSpring ( Train Train, int CarIndex, double TimeElapsed ) : void | ||
UpdateBrakeSystem ( Train Train, double TimeElapsed, double &DecelerationDueToBrake, double &DecelerationDueToMotor ) : void |
Updates the brake system for a complete train
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UpdateBrakeSystem ( Train Train, int CarIndex, double TimeElapsed, double &DecelerationDueToBrake, double &DecelerationDueToMotor ) : void |
Updates the brake system for a car within a train
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UpdateCamera ( Train Train, int Car ) : void | ||
UpdateCarSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, System.Vector3 Position, System.Vector3 Direction, System.Vector3 Up, System.Vector3 Side, bool Show, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateFrontBogieObjects ( Train Train, int CarIndex, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateFrontBogieSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, System.Vector3 Position, System.Vector3 Direction, System.Vector3 Up, System.Vector3 Side, bool Show, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateRearBogieObjects ( Train Train, int CarIndex, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateRearBogieSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, System.Vector3 Position, System.Vector3 Direction, System.Vector3 Up, System.Vector3 Side, bool Show, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateSafetySystem ( Train Train ) : void | ||
UpdateSpeeds ( Train Train, double TimeElapsed ) : void | ||
UpdateTopplingCantAndSpring ( Train Train, int CarIndex, double TimeElapsed ) : void | ||
UpdateTrain ( Train Train, double TimeElapsed ) : void | ||
UpdateTrainDoors ( Train Train, double TimeElapsed ) : void |
Is called once a frame, to update the door states of the specified train
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UpdateTrainMassFromPassengerRatio ( Train Train ) : void |
Called after passengers have finished boarding, in order to update the train's mass from the new passenger ratio
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UpdateTrainObjects ( Train Train, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateTrainObjects ( Train Train, int CarIndex, double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateTrainObjects ( double TimeElapsed, bool ForceUpdate ) : void | ||
UpdateTrainPassengers ( Train Train, double TimeElapsed ) : void |
Called once a frame to update the passengers of the given train
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UpdateTrainPhysicsAndControls ( Train Train, double TimeElapsed ) : void | ||
UpdateTrains ( double TimeElapsed ) : void |
This method should be called once a frame to update the position, speed and state of all trains within the simulation
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