Property | Type | Description | |
---|---|---|---|
collisionConfig | ParticleCollisionConfig |
Method | Description | |
---|---|---|
ParticleEmitter ( |
||
clear ( ) : void |
removes all particles from the particle emitter
|
|
emit ( int count ) : void |
manually emit some particles
|
|
onAddedToEntity ( ) : void | ||
pause ( ) : void |
pauses the particle emitter
|
|
play ( ) : void |
plays the particle emitter
|
|
render ( Graphics graphics, Camera camera ) : void | ||
stop ( ) : void |
stops the particle emitter
|
Method | Description | |
---|---|---|
IUpdatable ( ) : void | ||
addParticle ( Vector2 position ) : void |
adds a Particle to the emitter
|
|
init ( ) : void |
creates the Batcher and loads the texture if it is available
|
public ParticleEmitter ( |
||
emitterConfig | ||
playOnAwake | bool | |
return | Microsoft.Xna.Framework |
public render ( Graphics graphics, Camera camera ) : void | ||
graphics | Graphics | |
camera | Camera | |
return | void |