C# Class Nez.Overlap2D.Runtime.CompositeItemVO

Inheritance: MainItemVO
Exibir arquivo Open project: prime31/Nez Class Usage Examples

Public Properties

Property Type Description
composite CompositeVO
height float
scissorHeight float
scissorWidth float
scissorX float
scissorY float
width float

Public Methods

Method Description
ToString ( ) : string
calculateLayerDepthForChild ( float zIndexMin, float zIndexMax, MainItemVO child, float zIndexMaxChild = 100 ) : float

gets the layerDepth for a child composite. It calculates it by first getting the composite (parent) layerDepth the standard way (via zIndexMin/Max) and then subtracting the inverse of the child (O2DMainItem) layerDepth which uses zIndexMaxChild. For this to work intelligently zIndexMaxComp should be the standard scene.zIndexMax value and zIndexMaxChild should be a much higher number. The reason for this is so that the parent component has a small offset to use for each child and so they dont overflow to the next zIndex. Example: parent is 14. Any children must end up being between 14 and 15 so they dont overflow on top of another composite.

Method Details

ToString() public method

public ToString ( ) : string
return string

calculateLayerDepthForChild() public method

gets the layerDepth for a child composite. It calculates it by first getting the composite (parent) layerDepth the standard way (via zIndexMin/Max) and then subtracting the inverse of the child (O2DMainItem) layerDepth which uses zIndexMaxChild. For this to work intelligently zIndexMaxComp should be the standard scene.zIndexMax value and zIndexMaxChild should be a much higher number. The reason for this is so that the parent component has a small offset to use for each child and so they dont overflow to the next zIndex. Example: parent is 14. Any children must end up being between 14 and 15 so they dont overflow on top of another composite.
public calculateLayerDepthForChild ( float zIndexMin, float zIndexMax, MainItemVO child, float zIndexMaxChild = 100 ) : float
zIndexMin float
zIndexMax float
child MainItemVO Child.
zIndexMaxChild float Z index max child.
return float

Property Details

composite public_oe property

public CompositeVO,Nez.Overlap2D.Runtime composite
return CompositeVO

height public_oe property

public float height
return float

scissorHeight public_oe property

public float scissorHeight
return float

scissorWidth public_oe property

public float scissorWidth
return float

scissorX public_oe property

public float scissorX
return float

scissorY public_oe property

public float scissorY
return float

width public_oe property

public float width
return float