Property | Type | Description | |
---|---|---|---|
X | float |
Method | Description | |
---|---|---|
Abs ( |
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AbsDot ( |
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AbsDot ( |
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AbsDot ( |
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AngleBetween ( |
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CoordinateSystem ( |
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Cross ( |
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Cross ( |
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Cross ( |
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Cross ( |
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Dot ( |
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Dot ( |
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Dot ( |
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Dot ( |
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Length ( ) : float | ||
LengthSquared ( ) : float | ||
Normalize ( |
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Normalize ( ) : void | ||
Parse ( string source ) : |
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Reflect ( |
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ToColorF ( ) : |
||
ToString ( ) : string | ||
Transform ( |
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TransformNormal ( |
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Vector3D ( float value ) : System | ||
Vector3D ( float x, float y, float z ) : System | ||
operator ( ) : |
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operator ( ) : bool | ||
this ( int index ) : float |
Method | Description | |
---|---|---|
ConvertToString ( string format, IFormatProvider provider ) : string |
public static Abs ( |
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vector | ||
return |
public static AbsDot ( |
||
n1 | ||
v2 | ||
return | float |
public static AbsDot ( |
||
v1 | ||
n2 | ||
return | float |
public static AbsDot ( |
||
v1 | ||
v2 | ||
return | float |
public static AngleBetween ( |
||
vector1 | ||
vector2 | ||
return | float |
public static CoordinateSystem ( |
||
v1 | ||
v2 | ||
v3 | ||
return | void |
public static Cross ( |
||
v1 | ||
v2 | ||
return |
public static Cross ( |
||
v1 | ||
v2 | ||
return |
public static Cross ( |
||
v1 | ||
v2 | ||
return |
public static Cross ( |
||
v1 | ||
v2 | ||
result | ||
return | void |
public static Dot ( |
||
n1 | ||
v2 | ||
return | float |
public static Dot ( |
||
v1 | ||
n2 | ||
return | float |
public static Dot ( |
||
v1 | ||
v2 | ||
return | float |
public static Dot ( |
||
v1 | ||
v2 | ||
result | float | |
return | void |
public static Normalize ( |
||
v | ||
return |
public static Parse ( string source ) : |
||
source | string | |
return |
public static Reflect ( |
||
vector | ||
normal | ||
return |
public static Transform ( |
||
position | ||
matrix | Matrix3D | |
return |
public static TransformNormal ( |
||
normal | ||
matrix | Matrix3D | |
return |
public Vector3D ( float x, float y, float z ) : System | ||
x | float | |
y | float | |
z | float | |
return | System |