Method | Description | |
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CSharpScriptFunctionProxy ( IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, UIUtil p_uipUIProxy ) : System |
A simple constructor that initializes the object with the given values.
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CopyDataFile ( string p_strFrom, string p_strTo ) : bool |
Installs the specified file from the mod to the specified location on the file system. This is the legacy form of ScriptFunctionProxy.InstallFileFromMod(string, string). It now just calls ScriptFunctionProxy.InstallFileFromMod(string, string). |
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Select ( |
Displays a selection form to the user.
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Select ( string p_strItems, Image p_imgPreviews, string p_strDescriptions, string p_strTitle, bool p_booSelectMany ) : int[] |
Displays a selection form to the user. The items, previews, and descriptions are repectively ordered. In other words, the i-th item in p_strItems uses the i-th preview in p_imgPreviews and the i-th description in p_strDescriptions. Similarly, the idices return as results correspond to the indices of the items in p_strItems. |
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Select ( string p_strItems, string p_strPreviewPaths, string p_strDescriptions, string p_strTitle, bool p_booSelectMany ) : int[] |
Displays a selection form to the user. The items, previews, and descriptions are repectively ordered. In other words, the i-th item in p_strItems uses the i-th preview in p_strPreviewPaths and the i-th description in p_strDescriptions. Similarly, the idices return as results correspond to the indices of the items in p_strItems. |
public CSharpScriptFunctionProxy ( IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, UIUtil p_uipUIProxy ) : System | ||
p_modMod | IMod | The mod for which the script is running. |
p_gmdGameMode | IGameMode | The game mode currently being managed. |
p_eifEnvironmentInfo | IEnvironmentInfo | The application's envrionment info. |
p_igpInstallers | InstallerGroup | The utility class to use to install the mod items. |
p_uipUIProxy | UIUtil | The UI manager to use to interact with UI elements. |
return | System |
public CopyDataFile ( string p_strFrom, string p_strTo ) : bool | ||
p_strFrom | string | The path of the file in the mod to install. |
p_strTo | string | The path on the file system where the file is to be created. |
return | bool |
public Select ( |
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p_sopOptions | The options from which to select. | |
p_strTitle | string | The title of the selection form. |
p_booSelectMany | bool | Whether more than one item can be selected. |
return | int[] |
public Select ( string p_strItems, Image p_imgPreviews, string p_strDescriptions, string p_strTitle, bool p_booSelectMany ) : int[] | ||
p_strItems | string | The items from which to select. |
p_imgPreviews | Image | The preview images for the items. |
p_strDescriptions | string | The descriptions of the items. |
p_strTitle | string | The title of the selection form. |
p_booSelectMany | bool | Whether more than one item can be selected. |
return | int[] |
public Select ( string p_strItems, string p_strPreviewPaths, string p_strDescriptions, string p_strTitle, bool p_booSelectMany ) : int[] | ||
p_strItems | string | The items from which to select. |
p_strPreviewPaths | string | The preview image file names for the items. |
p_strDescriptions | string | The descriptions of the items. |
p_strTitle | string | The title of the selection form. |
p_booSelectMany | bool | Whether more than one item can be selected. |
return | int[] |