Property | Type | Description | |
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AddNewParticlesToVertexBuffer | void | ||
CalculateWorldView | void | ||
FreeRetiredParticles | void | ||
IGeometry | void | ||
IGeometry | void | ||
InitialiseBuffer | void | ||
RetireActiveParticles | void | ||
SelectParticleType | void |
Method | Description | |
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Draw ( NamedBoxCollection data ) : void | ||
GrowCapacity ( int size ) : void |
Increases the capacity of this system by the specified amount.
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Initialise ( ParticleSystemDescription description ) : void |
Initialises this ParticleSystem instance.
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ParticleSystem ( GraphicsDevice device ) : System.Diagnostics |
Initializes a new instance of the ParticleSystem class.
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Spawn ( System.Numerics.Vector3 position, System.Numerics.Vector3 velocity, float angularVelocity, float size, float lifetimeScale, Microsoft.Xna.Framework.Color startColour, Microsoft.Xna.Framework.Color endColour ) : void |
Spawns a new particle.
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Update ( float dt ) : void |
Method | Description | |
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AddNewParticlesToVertexBuffer ( ) : void |
Helper for uploading new particles from our managed array to the GPU vertex buffer.
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CalculateWorldView ( Matrix4x4 &view ) : void | ||
FreeRetiredParticles ( ) : void |
Helper for checking when retired particles have been kept around long enough that we can be sure the GPU is no longer using them. It moves old particles from the retired area of the queue to the free section.
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IGeometry ( Myre.Graphics.Materials.Material material, Renderer renderer ) : void | ||
IGeometry ( string phase, Renderer renderer ) : void | ||
InitialiseBuffer ( ) : void | ||
RetireActiveParticles ( ) : void |
Helper for checking when active particles have reached the end of their life. It moves old particles from the active area of the queue to the retired section.
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SelectParticleType ( ) : void |
public Draw ( NamedBoxCollection data ) : void | ||
data | NamedBoxCollection | |
return | void |
public GrowCapacity ( int size ) : void | ||
size | int | The amount by which to increase the capacity. |
return | void |
public Initialise ( ParticleSystemDescription description ) : void | ||
description | ParticleSystemDescription | |
return | void |
public ParticleSystem ( GraphicsDevice device ) : System.Diagnostics | ||
device | GraphicsDevice | The device. |
return | System.Diagnostics |
public Spawn ( System.Numerics.Vector3 position, System.Numerics.Vector3 velocity, float angularVelocity, float size, float lifetimeScale, Microsoft.Xna.Framework.Color startColour, Microsoft.Xna.Framework.Color endColour ) : void | ||
position | System.Numerics.Vector3 | The position. |
velocity | System.Numerics.Vector3 | The velocity. |
angularVelocity | float | The angular velocity. |
size | float | The size. |
lifetimeScale | float | The lifetime scale. This should be between 0 and 1. |
startColour | Microsoft.Xna.Framework.Color | The start colour. |
endColour | Microsoft.Xna.Framework.Color | The end colour. |
return | void |