C# Class MrGravity.Menu_Code.WorldPurchaseSplash

Exibir arquivo Open project: DizWARE/Mr-Gravity Class Usage Examples

Public Methods

Method Description
Draw ( SpriteBatch spriteBatch, GameTime gameTime, Matrix scale ) : void
Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
Update ( GameTime gameTime, GameStates &gameState ) : void
WorldPurchaseSplash ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework

Method Details

Draw() public method

public Draw ( SpriteBatch spriteBatch, GameTime gameTime, Matrix scale ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
gameTime Microsoft.Xna.Framework.GameTime
scale Microsoft.Xna.Framework.Matrix
return void

Load() public method

public Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
content Microsoft.Xna.Framework.Content.ContentManager
graphics GraphicsDevice
return void

Update() public method

public Update ( GameTime gameTime, GameStates &gameState ) : void
gameTime Microsoft.Xna.Framework.GameTime
gameState GameStates
return void

WorldPurchaseSplash() public method

public WorldPurchaseSplash ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework
controls IControlScheme
graphics GraphicsDeviceManager
return Microsoft.Xna.Framework