C# Class MoodSwingGUI.MSButton

MSButton represents a drawable, clickable, action-attachable button.
Inheritance: MSGUITypable
Exibir arquivo Open project: verngutz/MoodSwing Class Usage Examples

Protected Properties

Property Type Description
action MSAction
clickedTexture Microsoft.Xna.Framework.Graphics.Texture2D
hoveredTexture Microsoft.Xna.Framework.Graphics.Texture2D
unhoveredTexture Microsoft.Xna.Framework.Graphics.Texture2D

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
HandleKeyboardInput ( KeyboardState oldKeyboardState ) : void
Hover ( ) : void
LeftClick ( ) : void
MSButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, Color highlight, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System

Constructs an MSButton.

MSButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System

Constructs an MSButton with no highlight.

MiddleClick ( ) : void
RightClick ( ) : void
UnHover ( ) : void
UnLeftClick ( ) : void
UnLeftClickNoAction ( ) : void
UnMiddleClick ( ) : void
UnRightClick ( ) : void

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

HandleKeyboardInput() public method

public HandleKeyboardInput ( KeyboardState oldKeyboardState ) : void
oldKeyboardState Microsoft.Xna.Framework.Input.KeyboardState
return void

Hover() public method

public Hover ( ) : void
return void

LeftClick() public method

public LeftClick ( ) : void
return void

MSButton() public method

Constructs an MSButton.
public MSButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, Color highlight, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System
label MSLabel Add text to this MSButton with an MSLabel. Use null if you don't need to add text. Make sure to position the MSLabel relative to the upper-left corner of this MSButton.
action MSAction will be executed when this MSButton is clicked
boundingRectangle Microsoft.Xna.Framework.Rectangle the bounding Rectangle of thisMSButton
unhovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is unhovered
clicked Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is pressed and hovered
hovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is released and hovered
highlight Color the Color to overlay this MSButton with
toolTip MSToolTip
shape Shape the Shape of this MSButton
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch the SpriteBatch that will draw this MSButton
game Microsoft.Xna.Framework.Game the Game where this MSButton will be used
return System

MSButton() public method

Constructs an MSButton with no highlight.
public MSButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System
label MSLabel Add text to this MSButton with an MSLabel. Use null if you don't need to add text. Make sure to position the MSLabel relative to the upper-left corner of this MSButton.
action MSAction will be executed when this MSButton is clicked
boundingRectangle Microsoft.Xna.Framework.Rectangle the bounding Rectangle of this MSButton
unhovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is unhovered
clicked Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is pressed and hovered
hovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is released and hovered
toolTip MSToolTip
shape Shape the Shape of this MSButton
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch the SpriteBatch that will draw this MSButton
game Microsoft.Xna.Framework.Game the Game where this MSButton will be used
return System

MiddleClick() public method

public MiddleClick ( ) : void
return void

RightClick() public method

public RightClick ( ) : void
return void

UnHover() public method

public UnHover ( ) : void
return void

UnLeftClick() public method

public UnLeftClick ( ) : void
return void

UnLeftClickNoAction() public method

public UnLeftClickNoAction ( ) : void
return void

UnMiddleClick() public method

public UnMiddleClick ( ) : void
return void

UnRightClick() public method

public UnRightClick ( ) : void
return void

Property Details

action protected_oe property

protected MSAction action
return MSAction

clickedTexture protected_oe property

protected Texture2D,Microsoft.Xna.Framework.Graphics clickedTexture
return Microsoft.Xna.Framework.Graphics.Texture2D

hoveredTexture protected_oe property

protected Texture2D,Microsoft.Xna.Framework.Graphics hoveredTexture
return Microsoft.Xna.Framework.Graphics.Texture2D

unhoveredTexture protected_oe property

protected Texture2D,Microsoft.Xna.Framework.Graphics unhoveredTexture
return Microsoft.Xna.Framework.Graphics.Texture2D