Method | Description | |
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CheckBreakpointHit ( Thread target, |
This method is called each time the breakpoint is hit. It returns true if the target should remain stopped and false if the breakpoint is to be ignored. The @target argument is *not* serializable and may not be used anywhere outside this handler. |
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Remove ( Thread target ) : void | ||
ToString ( ) : string |
Method | Description | |
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Breakpoint ( EventType type, int index, string name, |
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Breakpoint ( EventType type, string name, |
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GetEventType ( HardwareWatchType type ) : EventType | ||
OnBreakpointBound ( ) : void | ||
OnBreakpointError ( string message ) : void | ||
OnResolveFailed ( ) : void |
Method | Description | |
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BreakpointHandler ( |
Internal breakpoint handler. The return value specifies whether we already dealt with the breakpoint; so you normally make it return `true' when overriding. |
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Resolve ( Thread target, |
protected Breakpoint ( EventType type, int index, string name, |
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type | EventType | |
index | int | |
name | string | |
group | ||
return | System |
protected Breakpoint ( EventType type, string name, |
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type | EventType | |
name | string | |
group | ||
return | System |
public CheckBreakpointHit ( Thread target, |
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target | Thread | |
address | ||
return | bool |
protected static GetEventType ( HardwareWatchType type ) : EventType | ||
type | HardwareWatchType | |
return | EventType |
protected OnBreakpointError ( string message ) : void | ||
message | string | |
return | void |