Method | Description | |
---|---|---|
DebugRenderer ( SlimDX device ) : System | ||
Dispose ( ) : void | ||
RenderBoxGreyScaleTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, |
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RenderBoxGreyScaleTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, System.Vector3 color, |
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RenderBoxSolidOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
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RenderBoxSolidWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
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RenderBoxTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, |
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RenderBoxTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, System.Vector3 color, |
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RenderBoxWireframeOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
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RenderLine ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
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RenderPoint ( DeviceContext deviceContext, System.Vector3 p, System.Vector3 color, |
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RenderQuadGreyScaleTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, |
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RenderQuadGreyScaleTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, System.Vector3 color, |
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RenderQuadSolidOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 color, |
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RenderQuadSolidWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
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RenderQuadTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, |
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RenderQuadTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, System.Vector3 color, |
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RenderQuadWireframeOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 color, |
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RenderSphereSolidOnly ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 color, |
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RenderSphereSolidWireframe ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
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RenderSphereWireframeOnly ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 color, |
public DebugRenderer ( SlimDX device ) : System | ||
device | SlimDX | |
return | System |
public RenderBoxGreyScaleTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, |
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deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
texture | ShaderResourceView | |
camera | ||
return | void |
public RenderBoxGreyScaleTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
texture | ShaderResourceView | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderBoxSolidOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderBoxSolidWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
backgroundColor | System.Vector3 | |
foregroundColor | System.Vector3 | |
camera | ||
return | void |
public RenderBoxTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
texture | ShaderResourceView | |
camera | ||
return | void |
public RenderBoxTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 t1, System.Vector3 t2, ShaderResourceView texture, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
texture | ShaderResourceView | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderBoxWireframeOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderLine ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderPoint ( DeviceContext deviceContext, System.Vector3 p, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderQuadGreyScaleTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
t3 | System.Vector3 | |
t4 | System.Vector3 | |
texture | ShaderResourceView | |
camera | ||
return | void |
public RenderQuadGreyScaleTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
t3 | System.Vector3 | |
t4 | System.Vector3 | |
texture | ShaderResourceView | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderQuadSolidOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderQuadSolidWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
backgroundColor | System.Vector3 | |
foregroundColor | System.Vector3 | |
camera | ||
return | void |
public RenderQuadTexture3DOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
t3 | System.Vector3 | |
t4 | System.Vector3 | |
texture | ShaderResourceView | |
camera | ||
return | void |
public RenderQuadTexture3DWireframe ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 t1, System.Vector3 t2, System.Vector3 t3, System.Vector3 t4, ShaderResourceView texture, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
t1 | System.Vector3 | |
t2 | System.Vector3 | |
t3 | System.Vector3 | |
t4 | System.Vector3 | |
texture | ShaderResourceView | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderQuadWireframeOnly ( DeviceContext deviceContext, System.Vector3 p1, System.Vector3 p2, System.Vector3 p3, System.Vector3 p4, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p1 | System.Vector3 | |
p2 | System.Vector3 | |
p3 | System.Vector3 | |
p4 | System.Vector3 | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderSphereSolidOnly ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p | System.Vector3 | |
radius | float | |
color | System.Vector3 | |
camera | ||
return | void |
public RenderSphereSolidWireframe ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 backgroundColor, System.Vector3 foregroundColor, |
||
deviceContext | DeviceContext | |
p | System.Vector3 | |
radius | float | |
backgroundColor | System.Vector3 | |
foregroundColor | System.Vector3 | |
camera | ||
return | void |
public RenderSphereWireframeOnly ( DeviceContext deviceContext, System.Vector3 p, float radius, System.Vector3 color, |
||
deviceContext | DeviceContext | |
p | System.Vector3 | |
radius | float | |
color | System.Vector3 | |
camera | ||
return | void |