C# Class Minecraft.BiomeGen.F13.WorldChunkManager

Inheritance: Minecraft.BiomeUtil
Exibir arquivo Open project: mblaine/BiomePainter Class Usage Examples

Public Properties

Property Type Description
LargeBiomes bool

Public Methods

Method Description
GetBiome ( int x, int z ) : Biome
WorldChunkManager ( long seed ) : System
getBiomeGenAt ( int par1, int par2 ) : BiomeGenBase
getBiomeGenAt ( BiomeGenBase par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, bool par6 ) : Minecraft.BiomeGen.F13.BiomeGenBase[]
getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[]
getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[]

Method Details

GetBiome() public method

public GetBiome ( int x, int z ) : Biome
x int
z int
return Biome

WorldChunkManager() public method

public WorldChunkManager ( long seed ) : System
seed long
return System

getBiomeGenAt() public method

public getBiomeGenAt ( int par1, int par2 ) : BiomeGenBase
par1 int
par2 int
return BiomeGenBase

getBiomeGenAt() public method

public getBiomeGenAt ( BiomeGenBase par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, bool par6 ) : Minecraft.BiomeGen.F13.BiomeGenBase[]
par1ArrayOfBiomeGenBase BiomeGenBase
par2 int
par3 int
par4 int
par5 int
par6 bool
return Minecraft.BiomeGen.F13.BiomeGenBase[]

getRainfall() public method

public getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[]
par1ArrayOfFloat float
par2 int
par3 int
par4 int
par5 int
return float[]

getTemperatures() public method

public getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[]
par1ArrayOfFloat float
par2 int
par3 int
par4 int
par5 int
return float[]

Property Details

LargeBiomes public_oe static_oe property

public static bool LargeBiomes
return bool