C# Class Manic_Shooter.TextureManager

Exibir arquivo Open project: TheGameDevelopmentClub/Manic-Shooter

Public Methods

Method Description
AddTexture ( string name, Microsoft.Xna.Framework.Graphics.Texture2D Texture ) : void
GetTexture ( string textureName ) : Microsoft.Xna.Framework.Graphics.Texture2D
createCircleText ( GraphicsDevice graphics, int radius, Color circleColor ) : Microsoft.Xna.Framework.Graphics.Texture2D

Private Methods

Method Description
TextureManager ( ) : System

Method Details

AddTexture() public method

public AddTexture ( string name, Microsoft.Xna.Framework.Graphics.Texture2D Texture ) : void
name string
Texture Microsoft.Xna.Framework.Graphics.Texture2D
return void

GetTexture() public method

public GetTexture ( string textureName ) : Microsoft.Xna.Framework.Graphics.Texture2D
textureName string
return Microsoft.Xna.Framework.Graphics.Texture2D

createCircleText() public method

public createCircleText ( GraphicsDevice graphics, int radius, Color circleColor ) : Microsoft.Xna.Framework.Graphics.Texture2D
graphics GraphicsDevice
radius int
circleColor Color
return Microsoft.Xna.Framework.Graphics.Texture2D